Ymir
He Who Freezes the Cosmos
Ymir (EE-meer; meaning "Scream") was the first of the great Jötnar (devourers), whose power created this injurious race. His cold, life-giving energy could be bestowed upon anything to create the jötnar, whether it be animal, man, god, or element. Those who gained his power received what is known as the Jötunn Soul, bestowing upon them incredible power over the elements. That fundamentally is the power of Ymir; to use all of the elements in the universe. All those he creates are simply forces of destruction, entropy, and decay. That is not to say that Ymir and his jötnar are evil, rather the role they play is a necessary role in the universe as a cyclical destiny. It is too simplistic to deem the jötnar as "good" or "evil" as they are the most diverse race in the universe, but they are definitely a race to be feared.
Ymir is the conceptual foe of the gods and Eternals because Ymir and his people represent the destruction and chaos of the universe by its natural elements, while the gods and Eternals represent the construction and order of the universe by force.
Ymir is the conceptual foe of the gods and Eternals because Ymir and his people represent the destruction and chaos of the universe by its natural elements, while the gods and Eternals represent the construction and order of the universe by force.
"Darkness beyond the blackest pitch, deeper than the deepest night. Lord as vast as the largest ocean, colder than the coldest ice. King of Darkness who shines like gold upon the Sea of Chaos, I call upon thee and swear myself to thee. I stand ready to bear the strength you give me, to destroy the heathen's by the power you and I possess!
Connect your fate to the Frost Giant, Ymir, in order to use his power. Upon connecting your fate, your skin turns a cold blue, your entire surroundings becoming bitterly cold with each breath you take. Your body grows in its size and strength, reaching the height of 15ft without losing any agility or speed. Behind you, 6 other arms extend out from your back with the same cold blue skin. The finishing touches are the veins along each of your arms, including your regular 2 arms, ignite with their own signature color to represent the 8 Jötunn Elements (shown in color below). On your right side would be the Chaos Elements and on your left are the Spirit Elements (unsurprisingly, Frost - as well as Wind and Water - would be the absolute strongest elements Ymir would be able to use).
Chaos Elements:
-Death
-Lightning
-Frost
-Fire
Spirit Elements:
-Nature
-Earth
-Water
-Wind
Each arm is capable of delivering powerful elemental techniques and manipulation of elements that are representative of the natural state of Jotunnheim, a place where mountains are the size of planets, wind storms can uproot these mountains, and where it rains lightning bolts and ice blocks the size of Midgardian mountains. If these arms come into contact with the element they represent, they take control and can manipulate that which they came in contact with (whether it be from a natural source or have been cast by a foe), except fire. In addition, each of these arms can absorb any of the other elements no matter their power or size (except fire) and further amplify its power by allowing that element's natural strengthener to it (absorbing wind and then applying fire energy from your arms to it). While it may seem as if fire is your greatest weakness, Ymir actually has a very strong level of resistance against fire-based techniques.
All the nerves in your body are connected throughout your entire system of arms and you can allow one element to dominate your body's system (such as having your body be dominated by the Water Element's energy to resist incoming fire attacks). In essence, Ymir is almost entirely immune to elemental-based attacks
Chaos Elements:
-Death
-Lightning
-Frost
-Fire
Spirit Elements:
-Nature
-Earth
-Water
-Wind
Each arm is capable of delivering powerful elemental techniques and manipulation of elements that are representative of the natural state of Jotunnheim, a place where mountains are the size of planets, wind storms can uproot these mountains, and where it rains lightning bolts and ice blocks the size of Midgardian mountains. If these arms come into contact with the element they represent, they take control and can manipulate that which they came in contact with (whether it be from a natural source or have been cast by a foe), except fire. In addition, each of these arms can absorb any of the other elements no matter their power or size (except fire) and further amplify its power by allowing that element's natural strengthener to it (absorbing wind and then applying fire energy from your arms to it). While it may seem as if fire is your greatest weakness, Ymir actually has a very strong level of resistance against fire-based techniques.
All the nerves in your body are connected throughout your entire system of arms and you can allow one element to dominate your body's system (such as having your body be dominated by the Water Element's energy to resist incoming fire attacks). In essence, Ymir is almost entirely immune to elemental-based attacks