Praxia Hesporos
She Who Casts Judgement
Praxia Hesporos, whose name means “Evening Star,” is the Eternal of Twilight and Balance throughout the cosmos. She is unyielding in her judgement and code, making her a key ally to any of the Eternals and usually the one a person goes to for aide as she serves both the light and the dark forces. Phanes Acmon, King of the Eternals, molded her from the chaotic forces spewing from Hvergelmir, where the rivers of the Elivagar begin and the Bifrost ends.
Summoning the Gjallarhorn of Praxia Hesporos causes a shower of bronze light to raise deep into the sky like a pillar, all colors shining vibrantly on their edges. A pressurized field encircles your body, growing evermore as the bronze light forms a sphere around you, dark and gold energy illuminate the poles of the sphere; their lines splitting and converging at random angles, resembling cuneiform. You then reach up into the now blazing pillar of light rising above you, uttering the words:
“O bearer mine, star of inmost light, heart of consuming shadow, you whose celestial wings lay starlight within the darkness. You whose unbowed glory purified the gloom as you swept up evil and good. For this, I summon you...SPREAD YOUR PRAXIS, GJALLARHORN OF THE EOSPHORUS, PRAXIA HESPOROS!"
Summoning the Gjallarhorn of Praxia Hesporos causes a shower of bronze light to raise deep into the sky like a pillar, all colors shining vibrantly on their edges. A pressurized field encircles your body, growing evermore as the bronze light forms a sphere around you, dark and gold energy illuminate the poles of the sphere; their lines splitting and converging at random angles, resembling cuneiform. You then reach up into the now blazing pillar of light rising above you, uttering the words:
“O bearer mine, star of inmost light, heart of consuming shadow, you whose celestial wings lay starlight within the darkness. You whose unbowed glory purified the gloom as you swept up evil and good. For this, I summon you...SPREAD YOUR PRAXIS, GJALLARHORN OF THE EOSPHORUS, PRAXIA HESPOROS!"
Stage 1: Galdrabók (Book of Magic)
From within the pillar of light, you grasp a burning hilt, bronze light forming the guard, pulling down to produce a rapier. Its blade is absolute darkness to the point where its surface is discernible and even the light around it is despondently dull. The pillar of bronze light splits away, leaving you with only your rapier, Dómur (“Judgement”) and the sphere that encircles you, Galdrabók. Swinging the blade creates energy (light) and piercing it into something leaves it devoid of energy. The trail of light the blade creates when swinging it, or even just moving it, can be manipulated and be charged with Galdrabok.
While Domur does not have any dramatic abilities besides the passive ones described, the fiery hilt does have an affect on you. The same burning lines that surround the Galdrabok travel along your forearm, drastically increasing your powers over the light side of energies (Aether type).
Stage 2-Gjallarbrú (Gjöll’s Bridge)
“The Hero’s Crown I lay claim to, the Maiden’s Ring I bear. The retribution of justice and the fury of vengeance is mine to divine.”
Reaching to the ground, a pool of darkness ripples to life beneath you. Your hand grasps a cold, stinging grey hilt, bronze light surrounding its guard. Another rapier is produced from within the pool, its blade so pure of light, it’s almost like glass. What you wield is Forlög (Fate) in your hand, Domur on the other. In this new form, starlight begins to pepper Domur’s black blade (since Stage 1 is meant to be an empowerment of the light side, this is the next level to that). This stage is where the dark side begins to grow stronger as well to balance the light, with black, frigid lines traveling down the forearm that wields Forlog. These lines on both hands now travel up your shoulders and down along your upper back, your heart pounding furiously with the fires of Domur’s hilt (as Domur is wielded on the left hand). Your right chest caves, a deep pressure felt within as if another heart lay there dead.
Forlog’s blade leaves a trail of darkness in its path like a curtain (similar to the Curtain of Night technique). You can use the trail of darkness created by Forlog exactly like in the technique The Hero and the Maiden, by stabbing into the darkness with Domur, the very same effect is achieved. The trail of light created by Domur can similarly be used for Forlog’s blade to knock the light towards enemies or objects, vaporizing what’s in its path. Forlog, when stabbed into something, overcharges that object with energy, causing it to explode in a fiery combustion.
The effects of Hesporos are empowered to now being capable of destroying greater things such as energies to a far greater extent or strengthening via the connection of the bridges. Your own body begins to radiate pure energy in the form of bronze particles hanging around your feet. It is in this stage where you anchor one specific Plane, the Beta Planes of Existence with Nether via the Gjallarbrú. This bridge is the connection to the underworld (Helheim) and leads deep into the roots of the Yggdrasil until reaching into Ginnungagap.
Due to your connection with that bridge, Gjallarbrú, your own attacks become darker, twisted with a frigid radiation. Every attack of yours deal far more damage than it would normally as it escalates the sense of pain, a moderately powerful attack capable of destroying their internal body system. Attacks on the dark, chaotic side (Frost, Darkness, Lightning, Void, Curse, Decay, etc) are useless against you to the point where even Nether (basic type) is useless. You should keep in mind...the attacks that are dark and chaotic are specifically attacks with a naturally negative and destructive aftereffect. While fire may burn and destroy, the ultimate effect of it is a pavement for life. Thus why it is not truly chaotic and you will be susceptible to any powerful level of it. The dark attacks becoming a part of your growing internal anchor and raising your own power. The only attacks that will have an affect on your body or attacks are those of the Aether (Light) Side or any attack that is of neutral energy (Pure Chakra, Pure Chi, etc).
While all of this goes on, Gjallarbrú’s presence (essentially your own) grows further and further with you as the point of origin (like how a Plane of existence activates). Your attacks gain more and more natural power and terrible force. The longer you sustain this power, the further Gjallarbrú extends.
Stage 3-Bifröst
“The Hero’s spirit burns, the Maiden’s spirit fades. O brave hero, thy time fades. O frail maiden, thy time fades. Thy daughter will rise in thy stead.”
The lines that stretch along your skin now begin to burn their respective energy, dark and light, changing the very glow of your vision. One eye, where you wield Forlog, burning. One eye, where you wield Domur, radiating. Forlog’s blade also undergoes an evolution just as Domur did when it gained stars along its dark blade. Forlog now possesses a black sphere within the heart of the blade, the surrounding form of the blade now radiating heavily.
Once again, everything is heightened and now you can neutralize or empower greater things such as Nether and Aether (basic types). You now radiate a silver glow around you, the particles around you blossoming in the same hue, extending further and giving the Gjallarbru beneath you the appearance of stars shining within its texture. Your own skin glitters with a bronze glaze, your Vaerne forcibly activating, its details standing out even further with the ornate runes glowing on the imprint. Now you are anchored to another bridge, Bifröst, the one that connects Midgard with Asgard. Your attacks gain further durability and your own physiology ascends past what it was. Energetic attacks have a longer aftereffect, which, mixed with the dark and painful effect of Gjallarbru, make each attack deadly. Even standing anywhere near you is capable of causing unbearable pain if the opponent is not in heightened stage. Both attacks from the light and dark side of the spectrum hold no effect on you and only pure attacks do.
Gjallarbru remains as a cape extended out from your back into the ground, while Bifrost connects to you throw the spear (thus why it burns like a rainbow). Like with Gjallarbru, the natural effect grows over time.
Stage 4-Daughters of the Vesper
“Muor varsuuilhit sih, Suilizot lougiu der himil,
Mano uallit, Prinnit mittilagart!”
“Sea is swallowed, flames burn the heavens,
Moon falls, Midgard burns”
Ascend past the mortal plane and allow your body to become ethereal. Your Equilibrium Body will burn away and be replaced with the burning gold of Bifrost, while your armor will deepen into the absolute shade of darkness. Another spear tip will extend from the other side of your spear, a numb obsidian to the blade. No attacks from either Nether or Aether will work on you (unless they’re the strongest level of each). Only pure attacks of energy will work and they must be on another level such as you are at that moment. The once silver particles exiting your body now glitter gold as they make the fabric of the Gjallarbru on the ground appear to burn with a billion suns. Past the Bifrost, the atmosphere will have been burned away, revealing the black void of space between the flickering flames of the bridge. You will no longer have a cape, as you are the very connection between both Bifrost and Gjallarbru, capable of manipulating both freely. Your attacks have the scale of peeling off continents and even summoning down the solar flares of the sun, as they will not harm you in this stage. High caliber attacks of titanic power and devastation can be used here as they will hold no effect on you as stated.
From within the pillar of light, you grasp a burning hilt, bronze light forming the guard, pulling down to produce a rapier. Its blade is absolute darkness to the point where its surface is discernible and even the light around it is despondently dull. The pillar of bronze light splits away, leaving you with only your rapier, Dómur (“Judgement”) and the sphere that encircles you, Galdrabók. Swinging the blade creates energy (light) and piercing it into something leaves it devoid of energy. The trail of light the blade creates when swinging it, or even just moving it, can be manipulated and be charged with Galdrabok.
While Domur does not have any dramatic abilities besides the passive ones described, the fiery hilt does have an affect on you. The same burning lines that surround the Galdrabok travel along your forearm, drastically increasing your powers over the light side of energies (Aether type).
- Galdrabók (Book of Magic): The tangible bronze sphere that encircles you, etched with cuneiform of gold and black along its surface. Galdrabok serves as a defense that nullifies incoming elemental attacks indefinitely. The energy is absorbed into the Galdrabok and, depending on its energy type (dark/cold or light/hot), it will charge either the gold or black etchings on the surface. The Galdrabok itself is versatile and can be manipulated into any shape, but cannot exceed its own mass (it is no bigger than a wall if you spread it out and cannot exceed that). You can split it apart if you so wish as well. Think of it like a Borg.
- Gjald: Fortjald Nótt (Charge: Curtain of Night): If you consume the Galdrabok in dark energy, it will become pure black and incoming attacks will fade into its surface and disappear within it. The attacks are sent deep into space and cannot return. The “curtain” is like a door and the only energy that is needed to use it is simply the energy to summon it. Thus, anything can disappear within it so long as it doesn’t exceed the length and width of Galdrabok.
- Gjald: Skjöldur Hátign (Charge: Shield of Majesty): If you consume the Galdrabok in light energy, it will flare a golden light on its surface. The Galdrabok will then begin to charge, radiating its light like the sun. The light has the effect of burning any illusions or ailments in its way, purifying what lays in front of the Galdrabok. The light travels through all mediums and when it travels through a person, it will burn part of their energy, weakening them.
- Gjald: Hetja og Mær (Charge: The Hero and the Maiden): The surface of the Galdrabok is consumed in pure darkness, but points of light blink to life within it like stars. Within the Galdrabok, you can swing Domur and the effect of its swing is dramatically increased as well as its distance. Enemies from any range will be struck near instantly. You can get creative and split the Galdrabok into many folds, keeping one in front of you that you can stab into, making where your attack will come out from unpredictable.
Stage 2-Gjallarbrú (Gjöll’s Bridge)
“The Hero’s Crown I lay claim to, the Maiden’s Ring I bear. The retribution of justice and the fury of vengeance is mine to divine.”
Reaching to the ground, a pool of darkness ripples to life beneath you. Your hand grasps a cold, stinging grey hilt, bronze light surrounding its guard. Another rapier is produced from within the pool, its blade so pure of light, it’s almost like glass. What you wield is Forlög (Fate) in your hand, Domur on the other. In this new form, starlight begins to pepper Domur’s black blade (since Stage 1 is meant to be an empowerment of the light side, this is the next level to that). This stage is where the dark side begins to grow stronger as well to balance the light, with black, frigid lines traveling down the forearm that wields Forlog. These lines on both hands now travel up your shoulders and down along your upper back, your heart pounding furiously with the fires of Domur’s hilt (as Domur is wielded on the left hand). Your right chest caves, a deep pressure felt within as if another heart lay there dead.
Forlog’s blade leaves a trail of darkness in its path like a curtain (similar to the Curtain of Night technique). You can use the trail of darkness created by Forlog exactly like in the technique The Hero and the Maiden, by stabbing into the darkness with Domur, the very same effect is achieved. The trail of light created by Domur can similarly be used for Forlog’s blade to knock the light towards enemies or objects, vaporizing what’s in its path. Forlog, when stabbed into something, overcharges that object with energy, causing it to explode in a fiery combustion.
The effects of Hesporos are empowered to now being capable of destroying greater things such as energies to a far greater extent or strengthening via the connection of the bridges. Your own body begins to radiate pure energy in the form of bronze particles hanging around your feet. It is in this stage where you anchor one specific Plane, the Beta Planes of Existence with Nether via the Gjallarbrú. This bridge is the connection to the underworld (Helheim) and leads deep into the roots of the Yggdrasil until reaching into Ginnungagap.
Due to your connection with that bridge, Gjallarbrú, your own attacks become darker, twisted with a frigid radiation. Every attack of yours deal far more damage than it would normally as it escalates the sense of pain, a moderately powerful attack capable of destroying their internal body system. Attacks on the dark, chaotic side (Frost, Darkness, Lightning, Void, Curse, Decay, etc) are useless against you to the point where even Nether (basic type) is useless. You should keep in mind...the attacks that are dark and chaotic are specifically attacks with a naturally negative and destructive aftereffect. While fire may burn and destroy, the ultimate effect of it is a pavement for life. Thus why it is not truly chaotic and you will be susceptible to any powerful level of it. The dark attacks becoming a part of your growing internal anchor and raising your own power. The only attacks that will have an affect on your body or attacks are those of the Aether (Light) Side or any attack that is of neutral energy (Pure Chakra, Pure Chi, etc).
While all of this goes on, Gjallarbrú’s presence (essentially your own) grows further and further with you as the point of origin (like how a Plane of existence activates). Your attacks gain more and more natural power and terrible force. The longer you sustain this power, the further Gjallarbrú extends.
- Erebus (Darkness): You are capable of manipulating the Gjallarbrú itself. It extends out of your back similar to a cape, starting off as a dazzling golden fabric, but the edges become darker until it is a black with no light capable of passing through it. This symbolizes the Gjallarbrú coming down deep into Helheim and into Ginnungagap, becoming darker and darker the further it goes. As your presence grows, so does the cape until the ground is an absolute black, flat like the plains of Vigrid. You can decide whether it remains flat, as you’re capable of contorting the “bridge” and grasping at anything. Whatever comes into contact with the bridge is capable of being flooded with immense levels of Nether energy, rending (tearing) their body and energy in half so they become a lifeless, being without energy. Or you can raise the bridge as a defensive measure against powerful attacks. It’s capable of being constructed and it would appear as if you were bending space as you did so.
Stage 3-Bifröst
“The Hero’s spirit burns, the Maiden’s spirit fades. O brave hero, thy time fades. O frail maiden, thy time fades. Thy daughter will rise in thy stead.”
The lines that stretch along your skin now begin to burn their respective energy, dark and light, changing the very glow of your vision. One eye, where you wield Forlog, burning. One eye, where you wield Domur, radiating. Forlog’s blade also undergoes an evolution just as Domur did when it gained stars along its dark blade. Forlog now possesses a black sphere within the heart of the blade, the surrounding form of the blade now radiating heavily.
Once again, everything is heightened and now you can neutralize or empower greater things such as Nether and Aether (basic types). You now radiate a silver glow around you, the particles around you blossoming in the same hue, extending further and giving the Gjallarbru beneath you the appearance of stars shining within its texture. Your own skin glitters with a bronze glaze, your Vaerne forcibly activating, its details standing out even further with the ornate runes glowing on the imprint. Now you are anchored to another bridge, Bifröst, the one that connects Midgard with Asgard. Your attacks gain further durability and your own physiology ascends past what it was. Energetic attacks have a longer aftereffect, which, mixed with the dark and painful effect of Gjallarbru, make each attack deadly. Even standing anywhere near you is capable of causing unbearable pain if the opponent is not in heightened stage. Both attacks from the light and dark side of the spectrum hold no effect on you and only pure attacks do.
Gjallarbru remains as a cape extended out from your back into the ground, while Bifrost connects to you throw the spear (thus why it burns like a rainbow). Like with Gjallarbru, the natural effect grows over time.
- Aigle (Dazzling Light): In the sky, the heavens boil and the clouds blaze with a white flame. This is the Bifrost paving through the skies into Asgard, burning hotter the further it goes. This symbolizes its advancement into Asgard, the abode of the war gods, and how your attacks have a deeper aftereffect than usual. As your presence grows, Bifrost extends even further. You’re capable of manipulating the Bifrost from the sky and raining down heavenly attacks (meteors, lightning strikes, comets, tornadoes, whirlwinds, etc) seeing as Bifrost is made of Aether, capable of burning attacks absolutely. You can manipulate Bifrost whilst you manipulate Gjallarbru.
- Hetja: Fara Aður Okkur (The Hero: Go Before Us): Summoning the power of Bifrost in the sky, its light strikes your blades and charges them. With each swing, you blanket the landscape with eternal light and all the colors swell vibrantly with a golden shimmer. All negative energies are burned away and no shadow can manifest itself within the AoE. All positive energies are pacified and this is shown by the golden shimmer. It’s the energies burning and undergoing something similar to evaporation.
- Mær: Landið Skyggðan (The Maiden: The Land Shadowed): Summoning the power of Gjallarbru, its power rises from the earth and coats your blades, charging them. With each swing, you blanket the landscape with eternal darkness and all the colors blur with a white tinge. All positive energies fade away and no light can manifest itself within the AoE. All negative energies become frozen, shown by the blurred surroundings. This is the energies fading and undergoing a change in state.
- Hetja og Mær: Himnaríki og Helvíti (The Hero and the Maiden: Heaven and Hell): Summoning the power of both the Gjallarbru and Bifrost, Bifrost’s power strikes Forlog and Gjallabru’s power strikes Domur, charging each one. The lines along your body burn, merging with your Equilibrium Body now and forcing upon your Vaerne a new form. One side, where you wield Forlog, coated in black, the other, where you wield Domur, illuminated gold. What you do is similar to the previous 2 techniques with each sword, but now if you stack them, you create an area of pure twilight. The sky would reduce to absolute darkness, only broken by flakes of starlight across its surface and Bifrost breaking through the middle. The ground would be so bright, that it would be like glass, only not reflecting what is above. In this zone, you can create constructs of twilight with ease and achieve everything from before, but at a stronger level.
Stage 4-Daughters of the Vesper
“Muor varsuuilhit sih, Suilizot lougiu der himil,
Mano uallit, Prinnit mittilagart!”
“Sea is swallowed, flames burn the heavens,
Moon falls, Midgard burns”
Ascend past the mortal plane and allow your body to become ethereal. Your Equilibrium Body will burn away and be replaced with the burning gold of Bifrost, while your armor will deepen into the absolute shade of darkness. Another spear tip will extend from the other side of your spear, a numb obsidian to the blade. No attacks from either Nether or Aether will work on you (unless they’re the strongest level of each). Only pure attacks of energy will work and they must be on another level such as you are at that moment. The once silver particles exiting your body now glitter gold as they make the fabric of the Gjallarbru on the ground appear to burn with a billion suns. Past the Bifrost, the atmosphere will have been burned away, revealing the black void of space between the flickering flames of the bridge. You will no longer have a cape, as you are the very connection between both Bifrost and Gjallarbru, capable of manipulating both freely. Your attacks have the scale of peeling off continents and even summoning down the solar flares of the sun, as they will not harm you in this stage. High caliber attacks of titanic power and devastation can be used here as they will hold no effect on you as stated.
- Song of the West: You contort both the energies of Bifrost and Gjallarbru into one silver star, rotating behind you and spinning until rays of light extend between quickly forming cracks on its surface. It explodes with a devastating discharge that lays waste to a continent, reducing everything in the radius down to pure energy.
- Daughters of the Vesper: If your opponent manages to survive, then that is good on them. Seeing as Song of the West was not meant to be an attack, but a summoning. Three titanic beings will rise from the boiling ground, which is ablaze with crimson flames expanding throughout the horizons. Each a daughter of the Vesper (evening star), which is the uncontrolled and chaotic mixture of both Aether and Nether which causes the heavens to bleed red and purple. Each daughter symbolizes the growth from Maiden, Mother, and finally Crone. One being the dawn (Maiden), one being the day (Mother), and the final one being the dusk (Crone). Each with their own abilities pertaining to their symbol.