"My life-blood is shed,
Steel painted red,
A thousand men dead,
Ravens fast fed.
And so the veil falls,
Revealing walls,
Of cavernous halls,
Valhalla calls.
The fighting is done,
Feasting begun,
A saga well spun,
Of battles won."
-Ian F. White
Energy Forms
It's important to note that when you mix energies, a new sub-form is created. The primary sub-forms of energy are as follows:
-Physical and Astral Energy: Chakra/Aura
-Physical and Mental Energy: Chi
-Buddhaic and Astral Energy: Mana
-Aether and Nether Energy: Ether
Aether and Nether energy are the most abundant forms of energy throughout the cosmos. Ether is the mixture of both Aether and Nether, few beings are able to utilize Ether.
Ether
-This form of energy is unlocked after mastering both Aether and Nether, being able to resonate both energies in harmony perfectly (a feat that can only be achieved with the Osaett Heiko). Most mortals are made of Ether, but cannot utilize it. Ether can take on any state of matter, but its primary state is that of a pure liquid. When one dies, the Aether portion ascends and the Nether portion descends. Depending on how you lived your life, your conscious follows either the Aether or Nether portion of your energy. Only those who ascend to Valhalla or Folkvandr keep both parts of their energy.
-Physical and Astral Energy: Chakra/Aura
-Physical and Mental Energy: Chi
-Buddhaic and Astral Energy: Mana
-Aether and Nether Energy: Ether
Aether and Nether energy are the most abundant forms of energy throughout the cosmos. Ether is the mixture of both Aether and Nether, few beings are able to utilize Ether.
Ether
-This form of energy is unlocked after mastering both Aether and Nether, being able to resonate both energies in harmony perfectly (a feat that can only be achieved with the Osaett Heiko). Most mortals are made of Ether, but cannot utilize it. Ether can take on any state of matter, but its primary state is that of a pure liquid. When one dies, the Aether portion ascends and the Nether portion descends. Depending on how you lived your life, your conscious follows either the Aether or Nether portion of your energy. Only those who ascend to Valhalla or Folkvandr keep both parts of their energy.
Heiko (Master of the Enclosure)
The Heiko, meaning Master of the Enclosure, represents the nervous system, hair, and organs of an Yggdrasil. It is a system that allows the Yggdrasil to manipulate energies with vast proficiency and craft. Energy itself serves as the "air" for an Yggdrasil, being pumped into the lungs to create a unique form of energy that travels all throughout the body. In this case, the Heiko itself is a Sixth Sense that allows one to feel the movement of energies around them. In essence:
1.) The Heiko serves as the primary body system of an Yggdrasil that neutralizes energy around them, including passively malevolent energies as the Equilibrium Body (the skin, muscles, bones, and tissues of an Yggdrasil) pacifies them when it enters.
2.) The Heiko serves as the primary system that allows an Yggdrasil to manipulate energy that is breathed in from all forms.
3.) The Heiko serves as a Sixth Sense that lets an Yggdrasil detect all forms of energy around them, including changes and disturbances.
Those are the basic functions of the Heiko, but there are unique variants of the Heiko that awaken after an Yggdrasil continues to utilize certain types of energies. The unique variants are named and allow an Yggdrasil to either manipulate or generate energies in an aberrant manner, as well as absorb unique forms of energies. Normally, only 2 new Heiko forms can be unlocked after mastery of the Buddhaic Plane and Twilight Plane, but those who chose the Silver Saga can unlock a third Heiko.
1.) Kvelda Heiko (Evening Draws In): Allows one to tap into a malevolent purple form of energy. In the simplest sense, it enslaves other energies to do the bidding of the master. In doing so, one can enslave entities or even techniques cast out by another person by either physical contact or generating the purple energy out. The very properties of bondage and sealing run throughout this energy, so constructs created with this energy yield for both a powerful offense and defense. Defense in the fact that attacks that strike the Kvelda constructs are sealed, but offense in how the attacks can be released back and the constructs themselves are dangerous if they come into contact with the opponent. The Kvelda Heiko allows for extremely powerful seals and allows one to even bend unique forms of energy with ease if an opponent is using them, such as Nether, Aether, and Ether. Perhaps the greatest trait of the Kvelda energy is in how it can even enslave the dead and release their fullest potential...over and over again. The smoothest way to deal with a Kvelda Heiko user is by dealing with the caster, as the minions enslaved, the constructs created, or the techniques stolen are a hassle to deal with.
The Kvelda Heiko was first unlocked in the world when Ignatius the Executioner absorbed the energy of Kharneth, the Chaos Realm. There, he enslaved millions of foes with his Sovereign's Whip.
2.) Dvergatal Heiko (Almighty Who Rules All):
*Previously the Hamask Heiko
The Dvergatal Heiko allows one to convert one type of energy into another. For example, converting the energy of a lightning bolt (natural energy) into raw physical energy; where the lightning bolt then carves directly through the object, but loses its shock ability. While having alchemic powers towards energy, the Dvergatal Heiko is also capable of creating incredibly powerful constructions that bring out the full potential of the energy that empowers it. For example, creating an exoskeleton around your body and infusing it with Physical Plane energy would make this exoskeleton far more durable than any other structure while also granting you immense physical prowess that you would if you had activated the Physical Plane alone. The Dvergatal Heiko is essentially a blacksmith's Heiko that gives the user immense powers over creation, converting landscapes into golems, citadels, fortresses, or ridiculously large weapons that can all be empowered by other energies.
This Heiko was first unlocked in the world by Frigga the Chosen when she was made into an Yggdrasil by Wulfric the Warrior. She was able to master the elements with great ease and thus awakened the Dvergatal Heiko, which she used to create her personal armies and citadels.
3.) Völva Heiko (One Who Sees):
*Previously Voluspa Heiko
The Volva Heiko empowers the senses far past any other and unlocks the Seventh, Eighth, and Ninth Sense of a person. You know of the regular 5 senses (Sight, Touch, Taste, Hearing, and Smell) as well as the Sixth Sense (Instinct/Intuition) that is granted regularly by simply being an Yggdrasil with a functioning regular Heiko. The 7th Sense is in regards to one's very own spirit or conscious that allows for one to utilize their internal energy and the energies around them. In this sense, the Volva Heiko allows for the user to pull power from their own body that one normally would not be able to. The 8th Sense is related to pain, death, primal fear, and the subconscious. It's a sense that goes beyond intuition that allows for one to know when death will strike. The 9th Sense is related to understanding, fate, and enlightenment. This final sense allows for one to understand their own fate and see what is to come, effectively becoming immune to fate and destiny. In essence, the Volva Heiko turns one into a super-powered monk that can sense anything that is to be, deal devastating physical blows that take very little power to muster for them, and become immune to destiny manipulation upon them. The single drawback to this Heiko is one loses their sight upon unlocking this Heiko, making it impossible to use the Bileyg Heiko in combination with the Volva Heiko.
This Heiko was first unlocked inherently by Syntyche the Luminous upon being born. With this Heiko, she was given the rare absolute freedom that no other being in the universe held. She was an Yggdrasil that was blind and thus sought knowledge to fill that void.
4.) Glasir Heiko (Gleaming Power): The Glasir Heiko allows for one to tap into the Divine Plane and control the unique properties of the heavens: purification. Aether itself does not have the purification property in its latent state as it can be corrupted, it's something that is infused to Aether. The Glasir Heiko controls gleaming golden energy that resembles light, purifying everything the light shines upon. This purification is a process that destroys negative energies and removes the strength off attacks. If used against an opponent, their strength will fade and they will lose all intent to even think of doing harm. You can even shape the light to create divine constructs that passively emit a purification aura and deal devastating damage. The Glasir Heiko only works against anything with ill intent and cannot naturally bring harm upon the environment or anything that has no bad intentions. For example, if you shoot a raw laser beam of Divine Energy towards the ground and have it splash everywhere, it will only harm the opponent(s) by burning them and will not destroy the environment and not harm others caught in the blast. The harm to the environment can be added if you empower the Divine Energy with other energies such as Natural, Physical, or Elemental powers.
This Heiko was unlocked in the world early into Asier the Champion's life when he trained with Adonai Messiah alongside Vehuiah Seraphim, having absorbed and understood the powers of the Aether Realm. With it, he gained many followers and inspired his comrades to action in bringing peace and justice to the Nine Worlds.
5.) Wyrd Heiko (Destined Power): The Heiko that allows one to weave and reweave destiny. Before you can do that, you must first understand destiny. Destiny is symbolized by Yggdrasil (the tree itself) and the Well of Urd upon which Yggdrasil sits. The waters of the Well of Urd nourishes Yggdrasil, whose evergreen leaves coated in dew shed those dewdrops back into the Well. The Well of Urd symbolizes the past, upon which the Norns (three female divine beings who carved into Yggdrasil what is to be for everything in existence) reside. Yggdrasil symbolizes the present as the past influences the present very heavily, but there is a cycle where the dewdrops return back to the Well of Urd; showing how the past can even influence the present in a constant cycle. Destiny is a web, where the slightest thrum of a strand can cause the entire structure to tremble. Taking these concepts, it tells that nothing is ever set in stone. Nothing the Norns foretell is absolute slavery, but the very existence of a destiny also shows there is no absolute freewill. Destiny can be shaped and rewoven, but still unavoidable. Between all of that is the simple infinite possibilities as to how one reaches their destiny.
Having taken the concept that destiny exists and can be rewoven and altered, the Wyrd Heiko does just that. It uses the process of Seidr, an art that is concerned with altering fate's web, to achieve this. Returning to the concept that the present can influence the past, this Heiko is capable of altering the past to change the present. In order to achieve this, you must hit them with a green energy, activating the Reweaving Ability. For example, a lightning bolt strikes your body, but you had hit them before with the Reweaving Ability prior and also hit a bunch of other things with the Reweaving Ability (green energy). The world flashes and suddenly they or something/someone else were instead the ones hit by the lightning bolt (anything that had the Reweaving Ability cast on them/the green energy hit them) and you are perfectly fine. In essence, anything that happened in the past between the point where you cast the Reweaving Ability and the point where you actually activated it can be altered and it would only affect those that have the Reweaving Ability cast upon them. It is a web that you create and connect to those you wish with the green energy. Furthermore, you could even alter your own fate at a relatively low level (not avoiding death) such as by casting the Reweaving Ability upon a tree and the damage you took is then received upon the tree instead. This also goes for any allies or constructs you create as long as they are not completely destroyed, (transferring damage one construct took to another, preferably to one that gets buffed by damage from one that doesn't).
Creating constructs of this green energy is also possible, things that can chase the opponent and enslave them to fate. The amount of things you can connect are 9 in a web and this web crumbles if you alter just one destiny, meaning if you want to reweave destiny once more, you must first reweave the web. The constructs you create from this energy are also automatically connected to the web as well as yourself, so the most you can create are 7.
This Heiko was first unlocked by Ancelot the Archon when he sought the Norns, who quickly turned him away since they sensed evil in his heart. When the Norns wouldn't help him, he simply drank from Urd's Well and the collected energy of destiny that went into him began to burn and destroy his body, yet he managed to control it enough to where he would not die. Thus, he unlocked the Wyrd Heiko and with it the ability to manipulate destiny.
6.) Aldarrök Heiko (End of an Age): Tapping into the exclusive Titan Plane, the Aldarrok Heiko is a destruction type Heiko that feeds off damage and destruction. The more ravaged an area is, the more powerful the effects of this Heiko become. The more damaged you or your opponent are, the stronger the power of this Heiko. Activating the Titan Plane when you activate this Heiko grants one a deep crimson aura, flooding your Heiko with destructive energy that affects all other forms of energies no matter their power, even the unique energies from the other Heikos if it gets its hands on it. It also inherently buffs the damage potential of any other offensive technique you cast. The drawback of this Heiko is the amount of strain upon the body it gives and it can damage one's Heiko if you go too far. The bloody energy you release and construct is a symbol of the blood it takes to muster this power and it is the opposite of the Dvergatal Heiko, a creation type Heiko.
This was the first Heiko Athanasius the Great Death unlocked when Ouranos gave him power. The energies of Ginnungagap flooded his system, energies from an age of chaos and constant destruction. Athanasius bent this power to his will and thus awakened the Aldarrök Heiko, which he uses as his primary source of cataclysm and forges the Ruin Blade, Ragnarök, from.
7.) Othur Heiko (Divine Inspiration): Also known as the Óðr Heiko, the word Óðr (Othur) is used prominently in names and words. The name Odin derives from Óðr and the word itself is meant to derive fury, ecstasy, madness, and inspiration. The Othur Heiko is the Heiko that alters the flow of your energy, allowing one to forcibly enter three types of trances: the Berserker State and the Ulfhednar State. The Berserker State is a rage of wild fury, where everything about your physical being (besides your physical durability) is at an absolute state, all offensive power far surpassing that of even a Titan. The Ulfhednar State (Men Clad in Wolf Skin) also puts you in a rage, increasing your ability to tank damage and essentially be invulnerable to damage from any weapon. The third state is if the two are used in conjunction with one another rather than individually, you enter a state of controlled fury where your mental capacity is heightened far beyond any being. It is a state that grants astonishing levels of power, constantly absorbing the energy around them and turning it into fuel for techniques and craft. In essence, this Heiko grants you the physical prowess of a Titan and it compliments any other Heiko by allowing one to surpass its limits.
A list of enhancements for each Heiko as follows:
The Othur Heiko was first unlocked by Balderich the Hero after training with his father, Wulfric the Warrior, in the Aether Realm. In the peaceful environment, he found serenation and meditated, mastering his internal power and his very existence within the Planes. Thus, he unlocked the Othur Heiko to master his fury. He used it alongside the Glasir Heiko, making him more powerful than his father with the Heikos at the time.
8.) Bileyg Heiko (Flashing Eye):
*Previously Valfothr Heiko
The Bileyg Heiko is a Heiko that focuses power upon one eye, the color radiating naturally from how the Yggdrasil's energy color naturally is. Upon focusing your power into one eye and activating the Bileyg Heiko, you're able to manipulate the flow of energy the opponent has by simply looking at them with the eye. The effect is instant and cannot be detected or stopped if the Bileyg Heiko gazes at the opponent, as it works with the unique Rune, Ottastafur, the Rune of Fear. The opponent normally would not notice what is going on, only noticing two key effects as the fight goes on. If you are using the Bileyg Heiko to bind their fear (fear casting) the techniques or attacks they do are significantly weaker than they would intend. If you are using the Bileyg Heiko to unbind their fear (courage casting), they waste far more energy to do even the most basic of actions as it becomes harder for them to control their energy. If they look directly at your eye, they become paralyzed and unable to move or even muster energy so long as your gaze rests upon them. You would also be able to bind any other Rune if they look at your eye. When the Bileyg Heiko is activated, you also become immune to other Runes so long as your eye is on the opponent when they cast them.
While being able to work on opponents, you can also use them on allies to grant them power by unbinding their fear, allowing them to use power normally beyond their capacity, gaining the trademark glowing eye you possess. You would also be able to bind a Rune on them if they look at you just as you would with an opponent.
Its limitation is in how you cannot utilize any of your other powers aside from runes and how it cannot be used in combination with other Heikos because of how it focuses power in the one eye. While Bileyg Heiko is active, you can only use runes or your physical capabilities in combination with the actual power of this Heiko.
The Bileyg Heiko was unlocked by Osmund the High King as a means to master Odin's Flashing Spear, Gungnir, that was gifted to him by the Allfather after his death. Odin himself was capable of using a version of the Bileyg Heiko because of his vast wisdom and ability with Seidr and the runes. To unlock the Bileyg Heiko, Osmund needed to sacrifice one of his 2 Heikos, the Kvelda Heiko, and thus one eye. Furthermore, he needed to impale himself against Yggdrasil using Gungnir, remaining there for 9 days and 9 nights without absorbing any energy. After this, he unlocked the Bileyg Heiko and became unstoppable when used with Gungnir.
9.) Osaett Heiko (God Ancestral Power): The strongest of all the Heikos, the symbol of sovereignty over the Nine Worlds, and the crown of the Yggdrasil Family. It is a Heiko that possesses all the powers of each of the other 8 Heikos without the bodily limitations (such as the damage Aldarrok has on the body, the blindness of the Volva, or how you cannot use other powers when Bileyg is activated). There is no bodily limitation because of the passive ability the Osaett Heiko has where the user can manipulate their own energy to absolutely any extent. The Osaett Heiko combines all this power into one as a glowing blue energy, all of your veins emanating the blue power. The Osaett Heiko is the Heiko that also allows for the bodily manipulation of Ether Energy, which is relatively unobtainable without this Heiko. By being able to manipulate Ether Energy, you can manipulate Yggdrasil itself to create rifts to other realms and worlds, or even create a world yourself and connect it to Yggdrasil's branches. At the greatest level, one can summon Yggdrasil itself into a world and establish supremacy over that realm/world. When it comes to being the "crown of the Yggdrasil Family," it can turn another person into an Yggdrasil or strip the power of another Yggdrasil, removing them from the family, and it can absorb the energy of another Yggdrasil from a different saga, giving them their power and the power of that saga. According to Agmund, who absorbed Syntyche's power and Ignatius' power when he killed them, if an Yggdrasil were to absorb all the scattered energy of each Yggdrasil/Yggdrasil item, Ansemund would rise once again in their vessel.
The way to unlock the Osaett Heiko was unknown in the past, having been suddenly awakened first by Asier the Champion in Asgard after training in all Nine Worlds with all Nine Eternals. One would believe that is the way to unlock the Osaett Heiko, but Syntyche the Luminous was the second to awaken the Osaett Heiko simply by perfectly mastering her own power without absorbing and learning the energies of all Nine Worlds. Agmund himself didn't awaken the Osaett Heiko until after he regained his former power and surpassed it. So are there simply three ways to awaken the Osaett Heiko? Either training in all Nine Worlds and exposing yourself to all the energies in existence, perfectly mastering your own energy, or just amassing absolute power? It is none of those.
The only way to unlock the Osaett Heiko is by being a Prime Titan. In other words, only those closest in lineage to Ansemund would ever be able to unlock the Osaett Heiko. In truth, Asier, Athanasius, and Syntyche all had the Osaett Heiko in their bodies. Asier was unaware of it until he mastered his senses and power, while Syntyche simply needed to learn to control and harness it. Athanasius was unable to use his Osaett Heiko due to the corruption within his body from Ginnungagap, which was degrading his Heiko and "awakened" it when he was Agmund because he began to rely on his own power.
A rare trait of the Osaett Heiko that is not seen with the other Heikos is in how that power can be lost...and gained twice. When Asier became Ignatius, he could no longer use the Osaett Heiko. He only unlocked it once again after becoming Osmund when Osmund gained the Ulheddin Equilibrium Body from Fenrir's power. When Osmund remastered his power, he reawakened the original Osaett Heiko he possessed back when he was Asier. A similar situation happened with Agmund as that Osaett Heiko he awakened when he amassed his power was the Osaett Heiko of his Chaoskampf Equilibrium Body...a second Osaett Heiko. Although, gaining a second Osaett Heiko is seemingly useless unless one loses their original Equilibrium Body and moves their spirit on to the second in order to keep the mastery of the Osaett Heiko.
Another trait of the Osaett Heiko is in how one can pass it on to another being, so long as that being can even manage to control its power. Such a situation happened when Ancelot passed on his Osaett Heiko to Tyr the Unbowed or when Osmund the High King passed on his second Osaett Heiko to his son, Aegon the Conqueror. In these cases, they would indeed need to train and expose themselves to all the energies in existence, perfectly master their own energy, and amass titanic power to be able to properly wield the Osaett Heiko.
1.) The Heiko serves as the primary body system of an Yggdrasil that neutralizes energy around them, including passively malevolent energies as the Equilibrium Body (the skin, muscles, bones, and tissues of an Yggdrasil) pacifies them when it enters.
2.) The Heiko serves as the primary system that allows an Yggdrasil to manipulate energy that is breathed in from all forms.
3.) The Heiko serves as a Sixth Sense that lets an Yggdrasil detect all forms of energy around them, including changes and disturbances.
Those are the basic functions of the Heiko, but there are unique variants of the Heiko that awaken after an Yggdrasil continues to utilize certain types of energies. The unique variants are named and allow an Yggdrasil to either manipulate or generate energies in an aberrant manner, as well as absorb unique forms of energies. Normally, only 2 new Heiko forms can be unlocked after mastery of the Buddhaic Plane and Twilight Plane, but those who chose the Silver Saga can unlock a third Heiko.
1.) Kvelda Heiko (Evening Draws In): Allows one to tap into a malevolent purple form of energy. In the simplest sense, it enslaves other energies to do the bidding of the master. In doing so, one can enslave entities or even techniques cast out by another person by either physical contact or generating the purple energy out. The very properties of bondage and sealing run throughout this energy, so constructs created with this energy yield for both a powerful offense and defense. Defense in the fact that attacks that strike the Kvelda constructs are sealed, but offense in how the attacks can be released back and the constructs themselves are dangerous if they come into contact with the opponent. The Kvelda Heiko allows for extremely powerful seals and allows one to even bend unique forms of energy with ease if an opponent is using them, such as Nether, Aether, and Ether. Perhaps the greatest trait of the Kvelda energy is in how it can even enslave the dead and release their fullest potential...over and over again. The smoothest way to deal with a Kvelda Heiko user is by dealing with the caster, as the minions enslaved, the constructs created, or the techniques stolen are a hassle to deal with.
The Kvelda Heiko was first unlocked in the world when Ignatius the Executioner absorbed the energy of Kharneth, the Chaos Realm. There, he enslaved millions of foes with his Sovereign's Whip.
2.) Dvergatal Heiko (Almighty Who Rules All):
*Previously the Hamask Heiko
The Dvergatal Heiko allows one to convert one type of energy into another. For example, converting the energy of a lightning bolt (natural energy) into raw physical energy; where the lightning bolt then carves directly through the object, but loses its shock ability. While having alchemic powers towards energy, the Dvergatal Heiko is also capable of creating incredibly powerful constructions that bring out the full potential of the energy that empowers it. For example, creating an exoskeleton around your body and infusing it with Physical Plane energy would make this exoskeleton far more durable than any other structure while also granting you immense physical prowess that you would if you had activated the Physical Plane alone. The Dvergatal Heiko is essentially a blacksmith's Heiko that gives the user immense powers over creation, converting landscapes into golems, citadels, fortresses, or ridiculously large weapons that can all be empowered by other energies.
This Heiko was first unlocked in the world by Frigga the Chosen when she was made into an Yggdrasil by Wulfric the Warrior. She was able to master the elements with great ease and thus awakened the Dvergatal Heiko, which she used to create her personal armies and citadels.
3.) Völva Heiko (One Who Sees):
*Previously Voluspa Heiko
The Volva Heiko empowers the senses far past any other and unlocks the Seventh, Eighth, and Ninth Sense of a person. You know of the regular 5 senses (Sight, Touch, Taste, Hearing, and Smell) as well as the Sixth Sense (Instinct/Intuition) that is granted regularly by simply being an Yggdrasil with a functioning regular Heiko. The 7th Sense is in regards to one's very own spirit or conscious that allows for one to utilize their internal energy and the energies around them. In this sense, the Volva Heiko allows for the user to pull power from their own body that one normally would not be able to. The 8th Sense is related to pain, death, primal fear, and the subconscious. It's a sense that goes beyond intuition that allows for one to know when death will strike. The 9th Sense is related to understanding, fate, and enlightenment. This final sense allows for one to understand their own fate and see what is to come, effectively becoming immune to fate and destiny. In essence, the Volva Heiko turns one into a super-powered monk that can sense anything that is to be, deal devastating physical blows that take very little power to muster for them, and become immune to destiny manipulation upon them. The single drawback to this Heiko is one loses their sight upon unlocking this Heiko, making it impossible to use the Bileyg Heiko in combination with the Volva Heiko.
This Heiko was first unlocked inherently by Syntyche the Luminous upon being born. With this Heiko, she was given the rare absolute freedom that no other being in the universe held. She was an Yggdrasil that was blind and thus sought knowledge to fill that void.
4.) Glasir Heiko (Gleaming Power): The Glasir Heiko allows for one to tap into the Divine Plane and control the unique properties of the heavens: purification. Aether itself does not have the purification property in its latent state as it can be corrupted, it's something that is infused to Aether. The Glasir Heiko controls gleaming golden energy that resembles light, purifying everything the light shines upon. This purification is a process that destroys negative energies and removes the strength off attacks. If used against an opponent, their strength will fade and they will lose all intent to even think of doing harm. You can even shape the light to create divine constructs that passively emit a purification aura and deal devastating damage. The Glasir Heiko only works against anything with ill intent and cannot naturally bring harm upon the environment or anything that has no bad intentions. For example, if you shoot a raw laser beam of Divine Energy towards the ground and have it splash everywhere, it will only harm the opponent(s) by burning them and will not destroy the environment and not harm others caught in the blast. The harm to the environment can be added if you empower the Divine Energy with other energies such as Natural, Physical, or Elemental powers.
This Heiko was unlocked in the world early into Asier the Champion's life when he trained with Adonai Messiah alongside Vehuiah Seraphim, having absorbed and understood the powers of the Aether Realm. With it, he gained many followers and inspired his comrades to action in bringing peace and justice to the Nine Worlds.
5.) Wyrd Heiko (Destined Power): The Heiko that allows one to weave and reweave destiny. Before you can do that, you must first understand destiny. Destiny is symbolized by Yggdrasil (the tree itself) and the Well of Urd upon which Yggdrasil sits. The waters of the Well of Urd nourishes Yggdrasil, whose evergreen leaves coated in dew shed those dewdrops back into the Well. The Well of Urd symbolizes the past, upon which the Norns (three female divine beings who carved into Yggdrasil what is to be for everything in existence) reside. Yggdrasil symbolizes the present as the past influences the present very heavily, but there is a cycle where the dewdrops return back to the Well of Urd; showing how the past can even influence the present in a constant cycle. Destiny is a web, where the slightest thrum of a strand can cause the entire structure to tremble. Taking these concepts, it tells that nothing is ever set in stone. Nothing the Norns foretell is absolute slavery, but the very existence of a destiny also shows there is no absolute freewill. Destiny can be shaped and rewoven, but still unavoidable. Between all of that is the simple infinite possibilities as to how one reaches their destiny.
Having taken the concept that destiny exists and can be rewoven and altered, the Wyrd Heiko does just that. It uses the process of Seidr, an art that is concerned with altering fate's web, to achieve this. Returning to the concept that the present can influence the past, this Heiko is capable of altering the past to change the present. In order to achieve this, you must hit them with a green energy, activating the Reweaving Ability. For example, a lightning bolt strikes your body, but you had hit them before with the Reweaving Ability prior and also hit a bunch of other things with the Reweaving Ability (green energy). The world flashes and suddenly they or something/someone else were instead the ones hit by the lightning bolt (anything that had the Reweaving Ability cast on them/the green energy hit them) and you are perfectly fine. In essence, anything that happened in the past between the point where you cast the Reweaving Ability and the point where you actually activated it can be altered and it would only affect those that have the Reweaving Ability cast upon them. It is a web that you create and connect to those you wish with the green energy. Furthermore, you could even alter your own fate at a relatively low level (not avoiding death) such as by casting the Reweaving Ability upon a tree and the damage you took is then received upon the tree instead. This also goes for any allies or constructs you create as long as they are not completely destroyed, (transferring damage one construct took to another, preferably to one that gets buffed by damage from one that doesn't).
Creating constructs of this green energy is also possible, things that can chase the opponent and enslave them to fate. The amount of things you can connect are 9 in a web and this web crumbles if you alter just one destiny, meaning if you want to reweave destiny once more, you must first reweave the web. The constructs you create from this energy are also automatically connected to the web as well as yourself, so the most you can create are 7.
This Heiko was first unlocked by Ancelot the Archon when he sought the Norns, who quickly turned him away since they sensed evil in his heart. When the Norns wouldn't help him, he simply drank from Urd's Well and the collected energy of destiny that went into him began to burn and destroy his body, yet he managed to control it enough to where he would not die. Thus, he unlocked the Wyrd Heiko and with it the ability to manipulate destiny.
6.) Aldarrök Heiko (End of an Age): Tapping into the exclusive Titan Plane, the Aldarrok Heiko is a destruction type Heiko that feeds off damage and destruction. The more ravaged an area is, the more powerful the effects of this Heiko become. The more damaged you or your opponent are, the stronger the power of this Heiko. Activating the Titan Plane when you activate this Heiko grants one a deep crimson aura, flooding your Heiko with destructive energy that affects all other forms of energies no matter their power, even the unique energies from the other Heikos if it gets its hands on it. It also inherently buffs the damage potential of any other offensive technique you cast. The drawback of this Heiko is the amount of strain upon the body it gives and it can damage one's Heiko if you go too far. The bloody energy you release and construct is a symbol of the blood it takes to muster this power and it is the opposite of the Dvergatal Heiko, a creation type Heiko.
This was the first Heiko Athanasius the Great Death unlocked when Ouranos gave him power. The energies of Ginnungagap flooded his system, energies from an age of chaos and constant destruction. Athanasius bent this power to his will and thus awakened the Aldarrök Heiko, which he uses as his primary source of cataclysm and forges the Ruin Blade, Ragnarök, from.
7.) Othur Heiko (Divine Inspiration): Also known as the Óðr Heiko, the word Óðr (Othur) is used prominently in names and words. The name Odin derives from Óðr and the word itself is meant to derive fury, ecstasy, madness, and inspiration. The Othur Heiko is the Heiko that alters the flow of your energy, allowing one to forcibly enter three types of trances: the Berserker State and the Ulfhednar State. The Berserker State is a rage of wild fury, where everything about your physical being (besides your physical durability) is at an absolute state, all offensive power far surpassing that of even a Titan. The Ulfhednar State (Men Clad in Wolf Skin) also puts you in a rage, increasing your ability to tank damage and essentially be invulnerable to damage from any weapon. The third state is if the two are used in conjunction with one another rather than individually, you enter a state of controlled fury where your mental capacity is heightened far beyond any being. It is a state that grants astonishing levels of power, constantly absorbing the energy around them and turning it into fuel for techniques and craft. In essence, this Heiko grants you the physical prowess of a Titan and it compliments any other Heiko by allowing one to surpass its limits.
A list of enhancements for each Heiko as follows:
- Kvelda + Othur = Grants a purple aura that naturally enslaves beings without high sentience and naturally begins sealing the powers of the opponent(s) if they are not protected by a ward. Beings enslaved are also granted the Berserker and Ulfhednar state of power.
- Dvergatal + Othur = Grants a silver aura that allows one to breathe life into objects and infuse a soul into these objects, while also granting them an Equilibrium Body and any other Heiko (not Osaett Heiko). Only works on 3 beings.
- Völva + Othur = Grants a white aura that allows you to perform "miracles" upon that which your white aura touches as well as upon yourself. You could move at the speed of light, steal the heat of an atom or atoms to reduce it to absolute zero, and revive cells or even mutate cells.
- Glasir + Othur = Grants a golden aura that pacifies techniques coming your way, dispelling them and pacifies opponents if they are not protected by a ward. The Divine Energy you release now goes beyond purification to conversion, radiating the same golden aura that pacifies and purifies everything else.
- Wyrd + Othur = Grants a green aura that increases how many times you can alter destiny in one web up to three rather than just one before the web unravels.
- Aldarrök + Othur = Grants a crimson aura that removes the strain the Titan Plane gives upon you and instead converts that into high damage around the area, a constant damage dealing area of effect that destroys what is around you and even damages the opponent if they're near you and their ward (if they have one up). The constructs you create also gain this aura.
- Bileyg + Othur = Grants a black aura that allows you to strike Courage or Fear upon the opponent if they so much as sense you, as well as bind a Rune to them.
The Othur Heiko was first unlocked by Balderich the Hero after training with his father, Wulfric the Warrior, in the Aether Realm. In the peaceful environment, he found serenation and meditated, mastering his internal power and his very existence within the Planes. Thus, he unlocked the Othur Heiko to master his fury. He used it alongside the Glasir Heiko, making him more powerful than his father with the Heikos at the time.
8.) Bileyg Heiko (Flashing Eye):
*Previously Valfothr Heiko
The Bileyg Heiko is a Heiko that focuses power upon one eye, the color radiating naturally from how the Yggdrasil's energy color naturally is. Upon focusing your power into one eye and activating the Bileyg Heiko, you're able to manipulate the flow of energy the opponent has by simply looking at them with the eye. The effect is instant and cannot be detected or stopped if the Bileyg Heiko gazes at the opponent, as it works with the unique Rune, Ottastafur, the Rune of Fear. The opponent normally would not notice what is going on, only noticing two key effects as the fight goes on. If you are using the Bileyg Heiko to bind their fear (fear casting) the techniques or attacks they do are significantly weaker than they would intend. If you are using the Bileyg Heiko to unbind their fear (courage casting), they waste far more energy to do even the most basic of actions as it becomes harder for them to control their energy. If they look directly at your eye, they become paralyzed and unable to move or even muster energy so long as your gaze rests upon them. You would also be able to bind any other Rune if they look at your eye. When the Bileyg Heiko is activated, you also become immune to other Runes so long as your eye is on the opponent when they cast them.
While being able to work on opponents, you can also use them on allies to grant them power by unbinding their fear, allowing them to use power normally beyond their capacity, gaining the trademark glowing eye you possess. You would also be able to bind a Rune on them if they look at you just as you would with an opponent.
Its limitation is in how you cannot utilize any of your other powers aside from runes and how it cannot be used in combination with other Heikos because of how it focuses power in the one eye. While Bileyg Heiko is active, you can only use runes or your physical capabilities in combination with the actual power of this Heiko.
The Bileyg Heiko was unlocked by Osmund the High King as a means to master Odin's Flashing Spear, Gungnir, that was gifted to him by the Allfather after his death. Odin himself was capable of using a version of the Bileyg Heiko because of his vast wisdom and ability with Seidr and the runes. To unlock the Bileyg Heiko, Osmund needed to sacrifice one of his 2 Heikos, the Kvelda Heiko, and thus one eye. Furthermore, he needed to impale himself against Yggdrasil using Gungnir, remaining there for 9 days and 9 nights without absorbing any energy. After this, he unlocked the Bileyg Heiko and became unstoppable when used with Gungnir.
9.) Osaett Heiko (God Ancestral Power): The strongest of all the Heikos, the symbol of sovereignty over the Nine Worlds, and the crown of the Yggdrasil Family. It is a Heiko that possesses all the powers of each of the other 8 Heikos without the bodily limitations (such as the damage Aldarrok has on the body, the blindness of the Volva, or how you cannot use other powers when Bileyg is activated). There is no bodily limitation because of the passive ability the Osaett Heiko has where the user can manipulate their own energy to absolutely any extent. The Osaett Heiko combines all this power into one as a glowing blue energy, all of your veins emanating the blue power. The Osaett Heiko is the Heiko that also allows for the bodily manipulation of Ether Energy, which is relatively unobtainable without this Heiko. By being able to manipulate Ether Energy, you can manipulate Yggdrasil itself to create rifts to other realms and worlds, or even create a world yourself and connect it to Yggdrasil's branches. At the greatest level, one can summon Yggdrasil itself into a world and establish supremacy over that realm/world. When it comes to being the "crown of the Yggdrasil Family," it can turn another person into an Yggdrasil or strip the power of another Yggdrasil, removing them from the family, and it can absorb the energy of another Yggdrasil from a different saga, giving them their power and the power of that saga. According to Agmund, who absorbed Syntyche's power and Ignatius' power when he killed them, if an Yggdrasil were to absorb all the scattered energy of each Yggdrasil/Yggdrasil item, Ansemund would rise once again in their vessel.
The way to unlock the Osaett Heiko was unknown in the past, having been suddenly awakened first by Asier the Champion in Asgard after training in all Nine Worlds with all Nine Eternals. One would believe that is the way to unlock the Osaett Heiko, but Syntyche the Luminous was the second to awaken the Osaett Heiko simply by perfectly mastering her own power without absorbing and learning the energies of all Nine Worlds. Agmund himself didn't awaken the Osaett Heiko until after he regained his former power and surpassed it. So are there simply three ways to awaken the Osaett Heiko? Either training in all Nine Worlds and exposing yourself to all the energies in existence, perfectly mastering your own energy, or just amassing absolute power? It is none of those.
The only way to unlock the Osaett Heiko is by being a Prime Titan. In other words, only those closest in lineage to Ansemund would ever be able to unlock the Osaett Heiko. In truth, Asier, Athanasius, and Syntyche all had the Osaett Heiko in their bodies. Asier was unaware of it until he mastered his senses and power, while Syntyche simply needed to learn to control and harness it. Athanasius was unable to use his Osaett Heiko due to the corruption within his body from Ginnungagap, which was degrading his Heiko and "awakened" it when he was Agmund because he began to rely on his own power.
A rare trait of the Osaett Heiko that is not seen with the other Heikos is in how that power can be lost...and gained twice. When Asier became Ignatius, he could no longer use the Osaett Heiko. He only unlocked it once again after becoming Osmund when Osmund gained the Ulheddin Equilibrium Body from Fenrir's power. When Osmund remastered his power, he reawakened the original Osaett Heiko he possessed back when he was Asier. A similar situation happened with Agmund as that Osaett Heiko he awakened when he amassed his power was the Osaett Heiko of his Chaoskampf Equilibrium Body...a second Osaett Heiko. Although, gaining a second Osaett Heiko is seemingly useless unless one loses their original Equilibrium Body and moves their spirit on to the second in order to keep the mastery of the Osaett Heiko.
Another trait of the Osaett Heiko is in how one can pass it on to another being, so long as that being can even manage to control its power. Such a situation happened when Ancelot passed on his Osaett Heiko to Tyr the Unbowed or when Osmund the High King passed on his second Osaett Heiko to his son, Aegon the Conqueror. In these cases, they would indeed need to train and expose themselves to all the energies in existence, perfectly master their own energy, and amass titanic power to be able to properly wield the Osaett Heiko.