"When foes march upon the plains of Vigrid, the Gjallarhorn will blast across all Nine Worlds to bid heroes across all corners to fall upon Vigrid Plains. In our duty, we will heed the call."
- Osmund the High King
Gjallarhorn (Yelling Horn) - Primordial Weapons
Long ago, the All Father, Odin, gathered the roots and sticks that had fallen from the mighty World Tree when he was on his journey for wisdom. These objects held the grand powers of Ether that the World Tree possessed, but this Ether could not be used. Instead, with Odin's wisdom, he used the Ether as a catalyst for something much more. He provided his own great powers to the first of these sacred objects, one to rule them all. With the roots, he crafted the mighty horn, Gjallarhorn, and infused it with his own pledge of power. With Gjallarhorn, the other roots came to life and were infused with the runes of a Völva. The now infused objects were given to the Eternals, each one possessing a single one. These sacred objects were to be given out to one individual who possesses their patriot and they will be their patron. These objects were named Gjallarhorns after the original which was locked away deep within Asgard, never to be used until the coming of Ragnarök.
Overall, a Gjallarhorn is among the most powerful parts of an Yggdrasil's arsenal. The Ether infused Gjallarhorns are capable of mustering one single power in the possession of Ether, but can only be drawn out by an Eternal. The Eternal would choose their warrior and brand the warrior with the symbol of the Gjallarhorn, the Valknut, and will give their power to that individual. An Eternal is only capable of giving their power to one individual at a time, but can place the symbol of the Valknut on other warriors who are worthy enough, but generally favor the first. To clear confusion, the Eternal possesses the Gjallarhorn itself, but their Gjallarhorn's energy infuses into the warrior of their choosing in the symbol of the Valknut bestowed in their hand and that's how the Gjallarhorn is summoned.
Through the Gjallarhorn, the Eternal would push their energy into that Valknut and the weapon, armor, or item will form. From there, the Yggdrasil warrior is capable of using the powers of that Eternal, albeit at a limited amount than the actual Eternal yet still overshadowing their own, and begin utilizing it in combat.
Overall, a Gjallarhorn is among the most powerful parts of an Yggdrasil's arsenal. The Ether infused Gjallarhorns are capable of mustering one single power in the possession of Ether, but can only be drawn out by an Eternal. The Eternal would choose their warrior and brand the warrior with the symbol of the Gjallarhorn, the Valknut, and will give their power to that individual. An Eternal is only capable of giving their power to one individual at a time, but can place the symbol of the Valknut on other warriors who are worthy enough, but generally favor the first. To clear confusion, the Eternal possesses the Gjallarhorn itself, but their Gjallarhorn's energy infuses into the warrior of their choosing in the symbol of the Valknut bestowed in their hand and that's how the Gjallarhorn is summoned.
Through the Gjallarhorn, the Eternal would push their energy into that Valknut and the weapon, armor, or item will form. From there, the Yggdrasil warrior is capable of using the powers of that Eternal, albeit at a limited amount than the actual Eternal yet still overshadowing their own, and begin utilizing it in combat.
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Titles: One Above All, First Born, King of the Eternals, Divinity King, Prime
Concept: Free Will/The Mind
Embodiment: Ether
Weapon: Scepter and Spear
Domain: Mediae
World: Asgard
Overview: Created after the birth of Ansemund and the Yggdrasil, Phanes is the first Eternal to have been born and thus the most powerful among them all. He rules in the Realm of Mediae, within the World of Asgard.
Attributes: Phanes is iron-willed and is not afraid of anyone that stands before him. He rules by a code of honor and is not one to be angered easily. He can be aggressive at times, but patient at the same time.
Concept: Free Will/The Mind
Embodiment: Ether
Weapon: Scepter and Spear
Domain: Mediae
World: Asgard
Overview: Created after the birth of Ansemund and the Yggdrasil, Phanes is the first Eternal to have been born and thus the most powerful among them all. He rules in the Realm of Mediae, within the World of Asgard.
Attributes: Phanes is iron-willed and is not afraid of anyone that stands before him. He rules by a code of honor and is not one to be angered easily. He can be aggressive at times, but patient at the same time.
Messiah-Guardian of Alfheim and King of Aether
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Titles: The First Hero, Champion of Life, Hero of the End
Concept: Genesis
Embodiment: Aether
Weapon: Dual Swords
Domain: Aether
World: Alfheim
Overview: The second to be born from Ansemund, he is considered the warrior hero among the Eternals, being the most elite and experienced fighter among the Eternals in terms of combat. He rules the Realm of Aether, within the World of Alfheim.
Attributes: He is a just leader, with a high level of honor and integrity that garners admiration from allies and foes alike. His fiercely passionate leadership allows for his legions to easily sweep their foes, for they feel no fear in the presence of Messiah.
Concept: Genesis
Embodiment: Aether
Weapon: Dual Swords
Domain: Aether
World: Alfheim
Overview: The second to be born from Ansemund, he is considered the warrior hero among the Eternals, being the most elite and experienced fighter among the Eternals in terms of combat. He rules the Realm of Aether, within the World of Alfheim.
Attributes: He is a just leader, with a high level of honor and integrity that garners admiration from allies and foes alike. His fiercely passionate leadership allows for his legions to easily sweep their foes, for they feel no fear in the presence of Messiah.
Mephistopheles-Guardian of Helheim and King of Nether
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Titles: .
Concept: Eternal Rest
Embodiment: Nether
Weapon: Long-sword
Domain: Nether
World: Helheim
Overview: .
Attributes: .
Concept: Eternal Rest
Embodiment: Nether
Weapon: Long-sword
Domain: Nether
World: Helheim
Overview: .
Attributes: .
Thanatos-Guardian of Niflheim and Lord of Cthon
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Titles: .
Concept: End
Embodiment: Death
Weapon: Crescent Scythe
Domain: Cthon
World: Niflheim
Overview: Inevitably, all mortals must die. Some accept fate with grace, others are dragged, kicking and screaming, though in truth, no mortal would go to the Nether willingly. They are reaped by the nightmarish Eternal of Death, whose grim visage strikes strange against the gleeful satisfaction he feels at performing his work. Thanatos is the very face of death. Yet, to Thanatos, Mortals are easy prey. Their end is preordained, harvesting them but a game to pass the eons, but a Titan, a being beyond the mortal coil, now there is a creature Thanatos eyes with longing. He despises the immortality other Titan's covet. To him, it is a perversion and defiance of his very purpose.
Attributes: .
Concept: End
Embodiment: Death
Weapon: Crescent Scythe
Domain: Cthon
World: Niflheim
Overview: Inevitably, all mortals must die. Some accept fate with grace, others are dragged, kicking and screaming, though in truth, no mortal would go to the Nether willingly. They are reaped by the nightmarish Eternal of Death, whose grim visage strikes strange against the gleeful satisfaction he feels at performing his work. Thanatos is the very face of death. Yet, to Thanatos, Mortals are easy prey. Their end is preordained, harvesting them but a game to pass the eons, but a Titan, a being beyond the mortal coil, now there is a creature Thanatos eyes with longing. He despises the immortality other Titan's covet. To him, it is a perversion and defiance of his very purpose.
Attributes: .
Chronos-Guardian of Muspellheim and King of Aion
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Titles: Father Time
Concept: Time
Embodiment: Universe
Weapon: Staff
Domain: Aion
World: Muspellheim
Overview: Bearer of the clock of eternity, rimmed by signs of the Zodiac, the Keeper of Time, Chronos, counts every tick of the second hand, preventing interference with that essential forward momentum. If he knows who or when the eternal clock was wound, Chronos does not tell, but upon the first stroke, he came to be. Emptiness was the ocean, then, and his only companion was Ananke, Queen of Fate. Together, their powers divided the vastness into heaven and earth and sea and sky. Thereafter, Chronos became an observer, the watchman of infinity.
Attributes: Patient to a fault, Chronos knows no urgency. He does not fear pain, or war, or death, for he is time itself and will outlast all. For this reason, his presence on the field of battle is alarming.
Concept: Time
Embodiment: Universe
Weapon: Staff
Domain: Aion
World: Muspellheim
Overview: Bearer of the clock of eternity, rimmed by signs of the Zodiac, the Keeper of Time, Chronos, counts every tick of the second hand, preventing interference with that essential forward momentum. If he knows who or when the eternal clock was wound, Chronos does not tell, but upon the first stroke, he came to be. Emptiness was the ocean, then, and his only companion was Ananke, Queen of Fate. Together, their powers divided the vastness into heaven and earth and sea and sky. Thereafter, Chronos became an observer, the watchman of infinity.
Attributes: Patient to a fault, Chronos knows no urgency. He does not fear pain, or war, or death, for he is time itself and will outlast all. For this reason, his presence on the field of battle is alarming.
Ananke-Guardian of Vanaheim and Queen of Providence
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Titles: .
Concept: Fate
Embodiment: Chaos
Weapon: Sword and Shield
Domain: .
World: .
Overview: .
Attributes: .
Concept: Fate
Embodiment: Chaos
Weapon: Sword and Shield
Domain: .
World: .
Overview: .
Attributes: .
Hesporos-Guardian of Midgard and Queen of Umbra
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Titles: Twilight Regent, the Inscrutable, the Lunarch
Concept: Balance
Embodiment: Twilight
Weapon: Dual Rapiers
Domain: Midgard
World: Umbra
Overview: Praxia Hesporos, whose name means “Evening Star,” is the Eternal of Twilight and Balance throughout the cosmos. She is unyielding in her judgement and code, making her a key ally to any of the Eternals and usually the one a person goes to for aide as she serves both the light and the dark forces. Phanes Acmon, King of the Eternals, molded her from the chaotic forces spewing from Hvergelmir, where the rivers of the Elivagar begin and the Bifrost ends.
Attributes: Hesporos has a very deep understanding of the concept of dualism and balance, allowing her to manifest aggressive and defensive techniques at will. A duality of contrasting forces in a single entity, Hesporos unleashes rage like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between these two forms allows her to bolster the Yggdrasil's strength in light or provide recuperative downtime in darkness.
Concept: Balance
Embodiment: Twilight
Weapon: Dual Rapiers
Domain: Midgard
World: Umbra
Overview: Praxia Hesporos, whose name means “Evening Star,” is the Eternal of Twilight and Balance throughout the cosmos. She is unyielding in her judgement and code, making her a key ally to any of the Eternals and usually the one a person goes to for aide as she serves both the light and the dark forces. Phanes Acmon, King of the Eternals, molded her from the chaotic forces spewing from Hvergelmir, where the rivers of the Elivagar begin and the Bifrost ends.
Attributes: Hesporos has a very deep understanding of the concept of dualism and balance, allowing her to manifest aggressive and defensive techniques at will. A duality of contrasting forces in a single entity, Hesporos unleashes rage like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between these two forms allows her to bolster the Yggdrasil's strength in light or provide recuperative downtime in darkness.
Gaia-Guardian of Jotunnheim and Queen of Terra
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Titles: .
Concept: Nature
Embodiment: Worlds
Weapon: Bow and Arrow
Domain: Jotunnheim
World: Terra
Overview: .
Attributes: .
Concept: Nature
Embodiment: Worlds
Weapon: Bow and Arrow
Domain: Jotunnheim
World: Terra
Overview: .
Attributes: .
Nyx-Guardian of Svartalfheim and Queen of Kharneth
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Titles: .
Concept: The Lost
Embodiment: Darkness
Weapon: Great Sword
Domain: Svartalfheim
World: Kharneth
Overview: .
Attributes: .
Concept: The Lost
Embodiment: Darkness
Weapon: Great Sword
Domain: Svartalfheim
World: Kharneth
Overview: .
Attributes: .