Vorabend - The New Jötunn Empire
When the old Jötunn Empire collapsed, the clans of Jotnar throughout the Nine Worlds were left leaderless and lawless. Strife followed throughout the Nether Worlds, which affected even the Aether Worlds of Midgard and above. With the destruction of the Aesir and Vanir clans of Asgard and Vanaheim, the worlds too were left godless. The ages that passed came to be a dark age of bitter conflict between once sworn allies. No longer was there bold chivalry nor righteous justice. The Fifth Age was a time of ash and snow.
Vorabend is the rebirth of the old Jötunn Empire once ruled by Agmund. Agmund's apprentice, Aldegund, worked to rebuild the empire after its collapse. The Jotunn Tribes wished to once again see the glory of the old empire. Aldegund simply wished to use the power of the Jotnar to free his master from the chains of Madrugada, in the highest celestial space of Alfheim. Thus, the Jotunn Tribes submitted to the leadership of Aldegund, either by Aldegund's persuasion or his might.
Vorabend is the rebirth of the old Jötunn Empire once ruled by Agmund. Agmund's apprentice, Aldegund, worked to rebuild the empire after its collapse. The Jotunn Tribes wished to once again see the glory of the old empire. Aldegund simply wished to use the power of the Jotnar to free his master from the chains of Madrugada, in the highest celestial space of Alfheim. Thus, the Jotunn Tribes submitted to the leadership of Aldegund, either by Aldegund's persuasion or his might.
The Hierarchy
Emperor
The Emperor has all executive, judicial, and legislative power throughout the entire empire.
Agmund
The Age of Heroes was one rife with glory, honor, and adventure. Mortals and immortals sought the most for themselves to bring renown to their clans and their name, not their primordial patrons. It would not be long until they were forced to remember who destroyed the old regime. Who silently allowed the new regime to maintain their hegemony. Whose memory had begun to fade from legend to myth. Until it came to pass that this Destroyer would raze their new regime and impose his own supreme sovereignty for a new age.
- Mimir
When chroniclers record the tales and accounts of an individual, they end their story with an allegorical resolution to illustrate the individual's life and impact. In other words, chroniclers seek human understanding in their life. When it comes to Agmund the Phantom Emperor, there is nothing human about his life.
Agmund is the reincarnation of Athanasius the Great Death, having been reborn within the darkness of Ginnungagap. It is said that Abraxas, the Titan of Nothingness, reforged his broken soul. His heart is devoid of virtue and sin. He does not possess greed nor charity, patience nor wrath, humility nor pride. Agmund does not possess benevolence that would yield the kindness of mercy or love. He does not possess evil that would act in cruelty or hate. Agmund is a being of absolute will that acts in accordance to whatever necessitates the achievement of that will. His mercy would only come if he deems a life unnecessary of death in his goals, not because of a sense of humanity. Agmund does not view himself as the hero of his own story nor does he revel in his deeds as a villain to humanity. To him, there is no tragedy or glory in his deeds.
This mantra has garnered Agmund earnest terror by almost all in the Nine Worlds. It is unlike the fear of a chaotic barbarian who would kill on a whim, because at least such an outcome is expected and could be defended. It is the dread that someone would view any part of your existence as a hinderance to their will and the power to see you dead. It is a reputation that Agmund is known for. He has killed those he has worked with after they expended their use, such as when he killed Syntyche the Luminous after he had acquired all her wisdom and found that her wisdom would pose a danger to his goals if it fell on unwanted ears. Enemies dread fighting Agmund for the reputation he has gained for coming out of a battle with at least one person dying - always. Every battle with Agmund results in someone or many dying against him. All others have only managed to flee and the only exception was Odin the Allfather, who managed to defeat Agmund by impaling him with Gungnir and sealing him within the brightest and greatest star in the cosmos, Madrugada. This is where Agmund now slumbers and where Vorabend under Aldegund's rule now lies.
It is unknown what would truly happen if Agmund wear to be released from Madrugada. After all, during the Jotunn Empire, he had managed to gain a semblance of humanity under the presence of Frigga the Great Queen and Wulfric the Warrior. He had brought order and peace to the Nether Worlds and Midgard for the first time since the First Age under his rule. The rational dread that Agmund inspired had turned to respected awe near the end of the Empire's time. The belief that Agmund would seek to destroy the Nine Worlds once again just as he did in his previous life as Athanasius arises from the belief that the Jotunn Civil War turned his heart cold once again. This theory is further perpetuated by the prophecies of a "Great Death" awakening once again to destroy the Nine Worlds and usher in the Final Ragnarok. However, no one truly knows what would happen if Agmund were to return. After all, Agmund does not act without strong reason to and neither is he irrational. The Warlords as a whole and most of the Titans also do not harbor strong ambitions to destroy the Nine Worlds.
This fear of the unknown is the true reason why the Yggdrasil Family and the Wild Hunt seek to keep Agmund sealed within Madrugada. Agmund is a power that cannot be controlled and whose will is too divine for human morality. After all, if there is even a small chance that Agmund would make it his goal to destroy the Nine Worlds, it should be treated as an absolute certainty.
Agmund is the reincarnation of Athanasius the Great Death, having been reborn within the darkness of Ginnungagap. It is said that Abraxas, the Titan of Nothingness, reforged his broken soul. His heart is devoid of virtue and sin. He does not possess greed nor charity, patience nor wrath, humility nor pride. Agmund does not possess benevolence that would yield the kindness of mercy or love. He does not possess evil that would act in cruelty or hate. Agmund is a being of absolute will that acts in accordance to whatever necessitates the achievement of that will. His mercy would only come if he deems a life unnecessary of death in his goals, not because of a sense of humanity. Agmund does not view himself as the hero of his own story nor does he revel in his deeds as a villain to humanity. To him, there is no tragedy or glory in his deeds.
This mantra has garnered Agmund earnest terror by almost all in the Nine Worlds. It is unlike the fear of a chaotic barbarian who would kill on a whim, because at least such an outcome is expected and could be defended. It is the dread that someone would view any part of your existence as a hinderance to their will and the power to see you dead. It is a reputation that Agmund is known for. He has killed those he has worked with after they expended their use, such as when he killed Syntyche the Luminous after he had acquired all her wisdom and found that her wisdom would pose a danger to his goals if it fell on unwanted ears. Enemies dread fighting Agmund for the reputation he has gained for coming out of a battle with at least one person dying - always. Every battle with Agmund results in someone or many dying against him. All others have only managed to flee and the only exception was Odin the Allfather, who managed to defeat Agmund by impaling him with Gungnir and sealing him within the brightest and greatest star in the cosmos, Madrugada. This is where Agmund now slumbers and where Vorabend under Aldegund's rule now lies.
It is unknown what would truly happen if Agmund wear to be released from Madrugada. After all, during the Jotunn Empire, he had managed to gain a semblance of humanity under the presence of Frigga the Great Queen and Wulfric the Warrior. He had brought order and peace to the Nether Worlds and Midgard for the first time since the First Age under his rule. The rational dread that Agmund inspired had turned to respected awe near the end of the Empire's time. The belief that Agmund would seek to destroy the Nine Worlds once again just as he did in his previous life as Athanasius arises from the belief that the Jotunn Civil War turned his heart cold once again. This theory is further perpetuated by the prophecies of a "Great Death" awakening once again to destroy the Nine Worlds and usher in the Final Ragnarok. However, no one truly knows what would happen if Agmund were to return. After all, Agmund does not act without strong reason to and neither is he irrational. The Warlords as a whole and most of the Titans also do not harbor strong ambitions to destroy the Nine Worlds.
This fear of the unknown is the true reason why the Yggdrasil Family and the Wild Hunt seek to keep Agmund sealed within Madrugada. Agmund is a power that cannot be controlled and whose will is too divine for human morality. After all, if there is even a small chance that Agmund would make it his goal to destroy the Nine Worlds, it should be treated as an absolute certainty.
Overlord
The Overlord is the chief of the Warlords and the Titans. The Overlord acts as the existing leader while the Emperor is absent.
Aldegund
Titans
The Titans are figurehead leaders beneath the Overlord and Emperor. They act on their whim unless ordered directly by Aldegund to act or not to act. Otherwise, they remain unsupervised.
Warlords
The Warlords are the might of the empire. The Warlords were once the chieftains of the scattered tribes of the Old Jotunn Empire found throughout the Nether Realms. They swore allegiance to Aldegund and represent their Titan masters to the armies. Each are Aesir-level Jotunn capable of using the Jarngrim of their masters, among the many unique abilities in their arsenal.
Angrboda - Warlord of Fenrir
What was it that frightened the gods against Fenrir, Jormungandr, and Hela - mere children - into cruel action? Was it the prophecies? Their monstrous forms? Their father being a Titan? No . . . . It was their mother. The Witch of Ironwood is what led the gods to feel dread. They feared allowing these children to be raised by her evil, just as her many other villainous children, would give way to their true power and nature. They feared it so much that they believed that nature inate in them even when they managed to abduct the children they still subjected them to a cruel fate. What the gods would learn was that their own evil would come to be their downfall.
- Mimir
The Warlords of Vorabend are feared and revered for their power throughout the empire and abroad. However, none garner as much awe or respect as Angrboda. Even among the Titans, she is treated with great reverence for her power and status. For this giantess is the mother of many infamous Jotunn and Titans - most notably Fenrir, Jormungandr, Hela, Frigga, and Agnar. Even Aldegund must tread carefully when dealing with Angrboda and must heed her will when she wishes. If Aldegund were to disrespect her, there would be an insurgency in the empire by Titans and Jotunn alike impossible to rectify. Her status in Vorabend of grand respect is shared only with Agmund, the Emperor.
Angrboda's personal history is largely unknown, except for her affairs with the gods and Titans. While she claims the title of Jotunn now, her true race is that of the Eoten; the direct ancestors of the Jotunn born from the Tree of Ruin, Eydask, in the First Age to oppose Ansemund and the Eternals. Due to her being the mother of Fenrir, Jormungandr, and Hela, it is believed she was born directly from Ginnungagap as one of the original Eoten that rose to war against Ansemund shortly after his creation by Yggdrasil. After the First Age, her presence went quiet, but many infamous monsters proudly claimed Angrboda as their mother throughout each of the ages.
Her power does not only come from her status, but her might. Among the Warlords, she is in her class of her own and even the Titans think twice about dueling with her. She is wise to the many powers throughout the cosmos and it is believed she is capable of using both the power of Yggdrasil and the power of Eydask. When Odin the Allfather investigated her, he found that she transcended the boundaries of life and death, bound by neither. This means her Death Jotunn powers are the strongest of her kind, as not even Agmund has conquered death. She is a witch with terrible, ancient magic found only in the chaos of Ginnungagap and unrecorded by the Norns.
Angrboda's personal history is largely unknown, except for her affairs with the gods and Titans. While she claims the title of Jotunn now, her true race is that of the Eoten; the direct ancestors of the Jotunn born from the Tree of Ruin, Eydask, in the First Age to oppose Ansemund and the Eternals. Due to her being the mother of Fenrir, Jormungandr, and Hela, it is believed she was born directly from Ginnungagap as one of the original Eoten that rose to war against Ansemund shortly after his creation by Yggdrasil. After the First Age, her presence went quiet, but many infamous monsters proudly claimed Angrboda as their mother throughout each of the ages.
Her power does not only come from her status, but her might. Among the Warlords, she is in her class of her own and even the Titans think twice about dueling with her. She is wise to the many powers throughout the cosmos and it is believed she is capable of using both the power of Yggdrasil and the power of Eydask. When Odin the Allfather investigated her, he found that she transcended the boundaries of life and death, bound by neither. This means her Death Jotunn powers are the strongest of her kind, as not even Agmund has conquered death. She is a witch with terrible, ancient magic found only in the chaos of Ginnungagap and unrecorded by the Norns.
Triam - Warlord of Nidhogg
"Men call us barbarians! Wicked! Ruthless monsters risen from Nastrond! They forsake us because we are not in the shape of Ansemund! Yet what have they done but use our savagery against their own kin and force us to fight our own? They use us for evil to fulfill their avarice! Tell me now is the blade wicked or is it the hand that wields it wicked? IS THIS WHAT ANSEMUND'S PROGENY ARE - EVIL? THEN WHAT MORE MUST WE DO THAN PURGE THE WICKED OF THE WORLD? VILE MEN WHO WOULD SLAY THEIR OWN KIN; FATHER KILLING SON, BROTHER KILLING BROTHER, SON KILLING FATHER! TELL ME NOW IF THE SAME DEEDS HAVE WILLINGLY BEEN DONE BY US TO OUR OWN? THEN ARISE! KILL THEM ALL! KILL THESE FOUL CREATURES THAT STAIN OUR WORLD AND THE NINE! THEIRS IS THE BLOOD OF FIENDS! YOURS IS THE BLOOD OF GIANTS!"
- Triam rallying the Mordvarga
The Warlords gained their rank by the levels of status, wealth, and power at their disposal. However, to Triam, it is only power that matters. During the final years of the Old Empire, Triam was a farm boy raised by his grandfather who would tell him heroic tales of the gods and their Jotunn leaders. Triam dreamed of heroism from those tales. When the collapse of the Old Empire came, those dreams of chivalry and righteousness were crushed. The human mortals of the Kingdom of Trinovantes, which had long held its ground against the Old Empire to the south, rode north into their lands at the opportunity and enslaved the helpless, rural Jotnar people.
When the inquisitors of Trinovantes discovered Triam was a Lightning Jotunn, they took special interest in him - Eldringrisar were a rare and destructive race. Through enslavement, they forced Triam to slay his own brethren in the name of expanding Trinovantes, which sought to become an empire themselves. Triam would emerge victorious in his duels with other powerful Jotunn, even when his body would come out of it mangled and scarred. Trinovantes' advanced magitek would save him from the brink of death. With each battle, Triam's lightning would grow more powerful and controlled. Trinovantes' grave and final mistake would be believing they could wield lightning themselves.
Triam broke free from his bondage and cauterized the magic seals throughout his body with his own lightning. It was an incredible feat when one realizes that a Jotunn is naturally immune to their own element. Triam would burn away the magic seals on his Jotunn brethren still enslaved by Trinovantes magic and they would join him in staging a revolt on the newborn empire. Their campaign was short. In the few months that followed, Trinovantes would burn and their glorious capital, Alacantes, would be razed to the ground. Triam and his company, the Mordvarga (Murder Predators), would go on to hunt all the humans in Jotunnheim, pledging themselves to Nidhogg so that those slain by their blade go to Nastrond to be tortured eternally by the Malice Dragon and his children. When Aldegund recruited Triam, Triam accepted graciously as a chance to expand he and his Mordvarga's hateful campaign against the other races of the worlds.
Triam is an exceptionally strong warrior, the strongest in the Warlords. None have more talent for battle than him or have emerged victorious from more battles. His abilities with the Lightning Element are the strongest of any living Eldringrisar and outclassed only in history by Osmund. He is capable of using the Aesir Class of the Lightning Element created by Osmund, Lyn, for catastrophic power. It is not the only Aesir Class element at his disposal. Triam holds mastery over two more elements: Water and Frost. As such, he can use the Aesir Class of the Water Element, Rosada, and the Aesir Class of the Frost Element, Glacada. Through his devotion to Nidhogg, his master has even rewarded Triam and the Mordvarga with his draconic children for use in battle, along with being able to use the Jarngrim of Nidhogg. He uses the Iron Thane sword, Malchira. It was a prized, infamous relic of Trinovantes so named for the minor Eternal in Adonai Messiah's pantheon, Malkira.
When the inquisitors of Trinovantes discovered Triam was a Lightning Jotunn, they took special interest in him - Eldringrisar were a rare and destructive race. Through enslavement, they forced Triam to slay his own brethren in the name of expanding Trinovantes, which sought to become an empire themselves. Triam would emerge victorious in his duels with other powerful Jotunn, even when his body would come out of it mangled and scarred. Trinovantes' advanced magitek would save him from the brink of death. With each battle, Triam's lightning would grow more powerful and controlled. Trinovantes' grave and final mistake would be believing they could wield lightning themselves.
Triam broke free from his bondage and cauterized the magic seals throughout his body with his own lightning. It was an incredible feat when one realizes that a Jotunn is naturally immune to their own element. Triam would burn away the magic seals on his Jotunn brethren still enslaved by Trinovantes magic and they would join him in staging a revolt on the newborn empire. Their campaign was short. In the few months that followed, Trinovantes would burn and their glorious capital, Alacantes, would be razed to the ground. Triam and his company, the Mordvarga (Murder Predators), would go on to hunt all the humans in Jotunnheim, pledging themselves to Nidhogg so that those slain by their blade go to Nastrond to be tortured eternally by the Malice Dragon and his children. When Aldegund recruited Triam, Triam accepted graciously as a chance to expand he and his Mordvarga's hateful campaign against the other races of the worlds.
Triam is an exceptionally strong warrior, the strongest in the Warlords. None have more talent for battle than him or have emerged victorious from more battles. His abilities with the Lightning Element are the strongest of any living Eldringrisar and outclassed only in history by Osmund. He is capable of using the Aesir Class of the Lightning Element created by Osmund, Lyn, for catastrophic power. It is not the only Aesir Class element at his disposal. Triam holds mastery over two more elements: Water and Frost. As such, he can use the Aesir Class of the Water Element, Rosada, and the Aesir Class of the Frost Element, Glacada. Through his devotion to Nidhogg, his master has even rewarded Triam and the Mordvarga with his draconic children for use in battle, along with being able to use the Jarngrim of Nidhogg. He uses the Iron Thane sword, Malchira. It was a prized, infamous relic of Trinovantes so named for the minor Eternal in Adonai Messiah's pantheon, Malkira.
Utgard-Loki - Warlord of Ymir
"You ask why my creations are unnecessarily powerful weapons of mass destruction? Well, Edward, I will tell you. You may laugh at this, but there are things that scare me and I do have nightmares. See? I knew you'd laugh. But my fears are not irrational. You would not believe what I have seen. There's a reason I don't let you and Wulfric enter Utgard. This empire requires your valor. I'm afraid venturing into Utgard would have you forsake that valor. There are...creatures....in these cosmos more old and evil than what we have seen that must be destroyed. And I'm afraid I still have yet to create that powerful weapon. No, I'm not lying. I'm not just saying all that to scare you into not coming to Utgard. Stop insisting. Don't tell Wulfric. I said DON'T TELL WULFRIC."
- Utgard-Loki speaking with Edward
The story of the Jotnar begins with the Titan of Frost, Ymir, whose spilled blood rained across the Nine Worlds when the Aesir Clan slayed him. The very first of the Jotnar to rise were the Hrimthursar, the Frost Jotnar of Niflheim. The Hrimthursar are notorious for their cunning and ability with magic, but known more-so than Utgard-Loki. Utgard-Loki's personal story is relatively unknown, besides his interactions with notable individuals. But one cannot talk about Utgard-Loki without talking about the world he rules.
During the early times of the Third Age, when the Jotnar began to arise and become enslaved by the God Clans, there existed a treacherous place the gods and even the most audacious adventures dared not venture. It is a world between Niflheim and Jotunnheim: Utgard, the Outer World. Asgardian historians dispute whether or not to call Utgard, sometimes called "The Tenth World," a world of its own. Utgard is a world bigger than Helheim and even Vanaheim, but is not designated as a part of the cosmos because it is the only world not connected to Yggdrasil. As such, Utgard does not abide by the same cosmic forces that the Nine Worlds must obey. When one enters the mountain forests of Utgard, they become bound to the power of its king: Utgard-Loki.
It is not known how Utgard-Loki became the king of Utgard. Perhaps he was its creator. Or perhaps he came to rule it through the use of his sharp cunning. Both theories are plausible as he certainly has enough power and wit to achieve both. As mentioned before, what is known of him is his interactions with notable individuals. Such as when Asa-Thor, God of Thunder, and Loki, the Titan of the Wild, along with their servants accidentally stumbled upon Utgard and underwent Utgard-Loki's unbeatable Seidr challenges. Utgard-Loki's true shine would come with the rise of the Old Jotunn Empire, but it began with Agmund venturing into Utgard and conquering it. Utgard-Loki would be recruited as a Warlord and go on to create the strongest tools and magic for the Jotunn Empire, many banned as taboo for their deadly power. The most infamous of these was the Iron Thane sword of destruction, Ragnarok, which he forged as a way to kill Titans.
After the Jotunn Civil War, Utgard-Loki returned to Utgard and never ventured out again. Until Aldegund entered his world and emerged victorious in his trials. Utgard-Loki now serves once more in the New Jotunn Empire of Vorabend and once again took up his rank of Warlord. One wonders now what creation he has made now with new power and knowledge.
During the early times of the Third Age, when the Jotnar began to arise and become enslaved by the God Clans, there existed a treacherous place the gods and even the most audacious adventures dared not venture. It is a world between Niflheim and Jotunnheim: Utgard, the Outer World. Asgardian historians dispute whether or not to call Utgard, sometimes called "The Tenth World," a world of its own. Utgard is a world bigger than Helheim and even Vanaheim, but is not designated as a part of the cosmos because it is the only world not connected to Yggdrasil. As such, Utgard does not abide by the same cosmic forces that the Nine Worlds must obey. When one enters the mountain forests of Utgard, they become bound to the power of its king: Utgard-Loki.
It is not known how Utgard-Loki became the king of Utgard. Perhaps he was its creator. Or perhaps he came to rule it through the use of his sharp cunning. Both theories are plausible as he certainly has enough power and wit to achieve both. As mentioned before, what is known of him is his interactions with notable individuals. Such as when Asa-Thor, God of Thunder, and Loki, the Titan of the Wild, along with their servants accidentally stumbled upon Utgard and underwent Utgard-Loki's unbeatable Seidr challenges. Utgard-Loki's true shine would come with the rise of the Old Jotunn Empire, but it began with Agmund venturing into Utgard and conquering it. Utgard-Loki would be recruited as a Warlord and go on to create the strongest tools and magic for the Jotunn Empire, many banned as taboo for their deadly power. The most infamous of these was the Iron Thane sword of destruction, Ragnarok, which he forged as a way to kill Titans.
After the Jotunn Civil War, Utgard-Loki returned to Utgard and never ventured out again. Until Aldegund entered his world and emerged victorious in his trials. Utgard-Loki now serves once more in the New Jotunn Empire of Vorabend and once again took up his rank of Warlord. One wonders now what creation he has made now with new power and knowledge.
Ostara - Warlord of Loki
The Warlords are comprised of individuals at the apex of their talent in fields ranging from medicine, research and development, governing, counsel, magic or military - to name a few. However, none are as experienced and mastered in all fields as Ostara. Ostara began her life as a Himinnrisar (Wind Jotnar) slave to the High Elves of Vidblainn, Alfheim. Vidblainn, known as the Highest Heaven that will shelter the souls of the dead during and after Ragnarok, is a peaceful realm occupied by the High Elves, light elf gods above the regular elves, as its protectors. Despite her status as a slave, Ostara, then nameless, was treated well and had proper education in the affairs of magic and the cosmos. It was not until the Vanir God Clan approached Vidblainn that her wheels of fate set in motion.
The Vanir clan wished for powerful Aether against their rivals, the Aesir God Clan. The High Elves, not wishing to entertain the matter further, sent Ostara to them. Her powerful Aether magic awed the Vanir and she taught them well. The Vanir, in return, taught Ostara how to use elemental magic. Queen Freyja, Chief of the Vanir and Goddess of Love and Death, gave her the name Heidra (Bright), a name Ostara never took. When Ostara returned to Vidblainn, the Aesir Clan were next to approach Vidblainn. They wanted to gain the advantage against the rival Vanir and thus wished to know of powerful magic. Once again, the High Elves sent Ostara to handle the situation. They were amazed by her powers and taken by her ability to teach well, but gave her no name. The Aesir would teach Ostara the art of combat and warfare. Ostara would return to Vidblainn and it became a cycle of the Vanir and Aesir asking for her services. Until the Aesir realized that Ostara was working with both sides. The Aesir believed that she was bewitching them to forsake their honor, loyalty, and kinsmanship, and thus named her Gullveig (Gold-greed). The next time she arrived in Asgard, she was met with a trap. The Aesir attempted to execute Ostara with fire and spears. But every morning, she would reemerge unscathed. Three times was she burned and three times born. On the fourth attempt, Loki (who was thoroughly entertained by the whole affair) loved Ostara's magic and helped free her, much to the chagrin of the rest of the Aesir. When the Vanir learned of the Aesir's deeds, the Vanir declared war on the Aesir and thus began the Aesir-Vanir War, the first war between god clans.
Ostara would not participate in the war, however. Nor would she return to her High Elf masters in Vidblainn. Instead, she would come to serve Loki, who granted her new purpose. That purpose was the instruction of a new generation of Jotnar warriors within the safety of what would become the capital of the Old Jotunn Empire, Dammerung. At the time, Loki held ambitions to become the uniter of the Jotnar to depose the Aesir. Alas, Loki would meet his doom when the Aesir found out about his role in the death of Baldur, son of Odin and Freyja. Ostara still continued with her purpose, instructing many Jotnar who came under her tutelage such as Triam, Thrym, Manala, Jarnsaxa, Edward and thousands more. Until Agmund came and saw Loki's old ambitions fulfilled as his own. Ostara would reunite with Loki, but it would be in the form of Ancelot who had the soul of Loki within him. Ostara pledged loyalty to Ancelot and joined him in the Spirit Empire for the Jotunn Civil War. She would come to be one of the Jotnar trapped within the Super Cell. When she was finally freed, she took the role of Warlord from her greatest apprentice, Manala, who could not defeat her.
The Vanir clan wished for powerful Aether against their rivals, the Aesir God Clan. The High Elves, not wishing to entertain the matter further, sent Ostara to them. Her powerful Aether magic awed the Vanir and she taught them well. The Vanir, in return, taught Ostara how to use elemental magic. Queen Freyja, Chief of the Vanir and Goddess of Love and Death, gave her the name Heidra (Bright), a name Ostara never took. When Ostara returned to Vidblainn, the Aesir Clan were next to approach Vidblainn. They wanted to gain the advantage against the rival Vanir and thus wished to know of powerful magic. Once again, the High Elves sent Ostara to handle the situation. They were amazed by her powers and taken by her ability to teach well, but gave her no name. The Aesir would teach Ostara the art of combat and warfare. Ostara would return to Vidblainn and it became a cycle of the Vanir and Aesir asking for her services. Until the Aesir realized that Ostara was working with both sides. The Aesir believed that she was bewitching them to forsake their honor, loyalty, and kinsmanship, and thus named her Gullveig (Gold-greed). The next time she arrived in Asgard, she was met with a trap. The Aesir attempted to execute Ostara with fire and spears. But every morning, she would reemerge unscathed. Three times was she burned and three times born. On the fourth attempt, Loki (who was thoroughly entertained by the whole affair) loved Ostara's magic and helped free her, much to the chagrin of the rest of the Aesir. When the Vanir learned of the Aesir's deeds, the Vanir declared war on the Aesir and thus began the Aesir-Vanir War, the first war between god clans.
Ostara would not participate in the war, however. Nor would she return to her High Elf masters in Vidblainn. Instead, she would come to serve Loki, who granted her new purpose. That purpose was the instruction of a new generation of Jotnar warriors within the safety of what would become the capital of the Old Jotunn Empire, Dammerung. At the time, Loki held ambitions to become the uniter of the Jotnar to depose the Aesir. Alas, Loki would meet his doom when the Aesir found out about his role in the death of Baldur, son of Odin and Freyja. Ostara still continued with her purpose, instructing many Jotnar who came under her tutelage such as Triam, Thrym, Manala, Jarnsaxa, Edward and thousands more. Until Agmund came and saw Loki's old ambitions fulfilled as his own. Ostara would reunite with Loki, but it would be in the form of Ancelot who had the soul of Loki within him. Ostara pledged loyalty to Ancelot and joined him in the Spirit Empire for the Jotunn Civil War. She would come to be one of the Jotnar trapped within the Super Cell. When she was finally freed, she took the role of Warlord from her greatest apprentice, Manala, who could not defeat her.
Garmr - Warlord of Hela
The last of Eoten blood among the Warlords, along with Angrboda, is the First Hellhound - Garmr. During the First Age, the young pup that would become Garmr wandered too far into Erebus Mephistopheles' domain in Helheim. Garmr stumbled upon a minor Eternal of Mephistopheles' pantheon, Lashon Hara - the Eternal of Corruption, experimenting on an Arch Demon. Garmr hid in the caverns of Helheim, looking on in curiosity. But Lashon Hara sensed a chaotic power near him and turned to the source, realizing it was an Eoten. He lost interest in the Arch Demon and let it crumble. Lashon lured the pup with kind words and promises of a reward for showing his bravery. Garmr naively believed this and walked out to meet the Eternal. Immediately, Lashon seized Garmr in his malevolent hands and Garmr disappeared into the darkness without so much as a cry.
None know what infernal torture Lashon subjected the innocent pup to within that pit. It wasn't until the Third Age that Lashon lost interest in Garmr, but by then he was no longer a simple hound. Lashon had created a hellhound in an attempt to rival the power of Fenrir. Ultimately, Lashon failed to recreate such a power and viewed Garmr as a failure, casting him away. Garmr wandered Helheim; miserable, starved, and with a mind depraved from the torture. When the demons of Helheim went after Garmr, he did not fight back. He closed his eyes and accepted his fate, wishing to let it all finally end. But his own death would not come. When he opened his eyes, a queen stood before him. Hela looked down at the hellhound and asked him if he would join her. The despair in Garmr's heart faded with her warm words, which truly reflected kindness. He graciously accepted and became Hela's guardian.
Since then, Garmr hardly ever leaves Hela's side. He is eternally loyal to her and Hela shows her appreciation for her hound. When Hela saved Garmr, she knew he was special and wished for a partner to accompany her in the loneliness of Helheim. While Garmr's love for Hela may mistakenly be interpreted as romantic, he truly respects Hela as his master and friend. Likewise, Hela respects and loves Garmr for the friendship he gives. Thus, their bonds are the strongest of any of the Warlords toward their masters. Due to this, Garmr is able to call upon almost all of Hela's power as a Jarngrim. This along with the Nether power Garmr gained within Lashon's grasps, Garmr is capable of using even the black flames of Nether in combat. He is a Death Jotunn with an Aesir level of mastery, able to use the Aesir Death Element, Khaos. In Vorabend, Garmr leads the Haraudur, a squadron of hellhouds who act with the will of Hela.
None know what infernal torture Lashon subjected the innocent pup to within that pit. It wasn't until the Third Age that Lashon lost interest in Garmr, but by then he was no longer a simple hound. Lashon had created a hellhound in an attempt to rival the power of Fenrir. Ultimately, Lashon failed to recreate such a power and viewed Garmr as a failure, casting him away. Garmr wandered Helheim; miserable, starved, and with a mind depraved from the torture. When the demons of Helheim went after Garmr, he did not fight back. He closed his eyes and accepted his fate, wishing to let it all finally end. But his own death would not come. When he opened his eyes, a queen stood before him. Hela looked down at the hellhound and asked him if he would join her. The despair in Garmr's heart faded with her warm words, which truly reflected kindness. He graciously accepted and became Hela's guardian.
Since then, Garmr hardly ever leaves Hela's side. He is eternally loyal to her and Hela shows her appreciation for her hound. When Hela saved Garmr, she knew he was special and wished for a partner to accompany her in the loneliness of Helheim. While Garmr's love for Hela may mistakenly be interpreted as romantic, he truly respects Hela as his master and friend. Likewise, Hela respects and loves Garmr for the friendship he gives. Thus, their bonds are the strongest of any of the Warlords toward their masters. Due to this, Garmr is able to call upon almost all of Hela's power as a Jarngrim. This along with the Nether power Garmr gained within Lashon's grasps, Garmr is capable of using even the black flames of Nether in combat. He is a Death Jotunn with an Aesir level of mastery, able to use the Aesir Death Element, Khaos. In Vorabend, Garmr leads the Haraudur, a squadron of hellhouds who act with the will of Hela.
Farbauti - Warlord of Surtr
Aegir - Warlord of Jormungandr
Thrym - Warlord of Hrungnir
The acquisition of Iron Thanes.